EditorApplication.RepaintAnimationWindow(); //刷新Animation窗口 EditorApplication.RepaintProjectWindow(); //刷新Project窗口 EditorApplication.RepaintHierarchyWindow(); //刷新hierarchy窗口 InternalEditorUtility.RepaintAllViews(); //刷新所有窗口 SceneView.RepaintAll(); //刷新场景窗口 typeof(Editor).Assembly.GetType("UnityEditor.GameView").GetMethod("RepaintAll").Invoke(null, null); //刷新Game窗口 typeof(Tools).GetMethod("RepaintAllToolViews", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Static).Invoke(null,null); //刷新工具栏
通用的方式
public static void RepaintInspector() { var windows = UnityEngine.Resources.FindObjectsOfTypeAll<UnityEditor.EditorWindow>(); foreach (var win in windows) if (win.titleContent.text == "Inspector") //Inspector窗口 win.Repaint(); }
其他的一些窗口的titleContent字符串: Scene, Hierarchy, Navigation, Project, Game, Console, Animation, Animator, Sprite Packer, Sprite Editor, Frame Debug, Profiler, Timeline
标签:窗口,win,EditorApplication,Editor,刷新,null From: https://www.cnblogs.com/sailJs/p/17751661.html