unity3d 清空控制台
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using AssemblyCSharp; using System; #if UNITY_EDITOR using UnityEditor; #endif public class VCClearConsole : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update() { if (Time.frameCount % 2000 == 0) { //ClearConsole(); ClearConsole2(); } } #region /// <summary> /// unity3d新版本,清空控制台 /// </summary> public static void ClearConsole() { System.Reflection.Assembly assembly = System.Reflection.Assembly.GetAssembly(typeof(SceneView)); Type logEntries = assembly.GetType("UnityEditor.LogEntries"); System.Reflection.MethodInfo clearConsoleMethod = logEntries.GetMethod("Clear"); clearConsoleMethod.Invoke(new object(), null); } #endregion #region /// <summary> /// unity3d旧版本,清空控制台 /// </summary> public static void ClearConsole2() { var logEntries = System.Type.GetType("UnityEditorInternal.LogEntries,UnityEditor.dll"); var clearMethod = logEntries.GetMethod("Clear", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public); clearMethod.Invoke(null, null); } #endregion }
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标签:unity3d,Reflection,System,清空,using,控制台 From: https://www.cnblogs.com/herd/p/17562618.html