animalNode:setScale(0.1)
animalNode:setOpacity(0)
local action1 = cc.Spawn:create(cc.ScaleTo:create(0.15, 2.0),cc.FadeTo:create(0.15,255))
local action = cc.Sequence:create(action1,cc.DelayTime:create(1.0))
animalNode:setScale(0.1)
animalNode:setOpacity(0)
local action1 = cc.Spawn:create(cc.ScaleTo:create(0.15, 2.0),cc.FadeTo:create(0.15,255))
local action = cc.Sequence:create(action1,cc.DelayTime:create(1.0))