很久很久以前的一个很流行的java Applet放烟花效果,当初移到android过,这次摸鱼时间翻译成js代码,用canvas实现
这么多年,终于能大致看懂这代码了,
已经实现透明效果,只需要给body弄个好看的背景图片就行,但需要主色为深色,看到的人谁有兴趣美化下,弄个背景加个声音啥的,不过没啥用就是的了,只是弄着好玩
谁要是弄得漂亮也给我看下,虽然我已经是个老头了,但也有一颗爱美的心
主要学到的是
1. js里面的各种Array,https://developer.mozilla.org/zh-CN/docs/Web/JavaScript/Reference/Global_Objects/Uint8ClampedArray
2. java中,像素数组一般用int数组,一个int表示一个像素, 而js中一般用Uint8数组,四个uint8表示一个像素,转换要考虑高低位的问题, 这里getPix setPix中的转换过程 可以省略掉,但年纪大了,懒了
【感谢GPT的大力相助】
index.html
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width,initial-scale=1.0"> <title>烟花</title> <style> #mainCanvas{ width: 800px; height: 600px; background-color: rgba(255, 255, 255, 0); position: absolute; top: 0; left: 0; } </style> <script src="fireworks.js"></script> </head> <body style="background: #000000 ;"> <canvas ref="mainCanvas" id="mainCanvas" ></canvas> <script> var f=new Fireworks(mainCanvas); </script> </body> </html>
Fireworks.js
class Fireworks{ constructor(canvas) { //0xff000000前面的ff表示透明度,可以调小让背景图显示出来 不过这里没研究清楚 this.alpha = 0xFF000000; this.fps = 12; this.canvas = canvas; this.width = 800; this.height = 600; this.size= this.width*this.height; //减2行,以免超出 this.size2=this.size-this.width*2; this.canvas.width = this.width; this.canvas.height = this.height; this.ctx = canvas.getContext('2d'); this.imageData = this.ctx.createImageData(this.width, this.height); this.canvas.addEventListener("mousedown", this.onDown.bind(this)); //最多烟花数量,炸一次算50个,也就是同时最多10个烟花在, this.bits=500; //炸开后的烟花数量 this.bit_max=50; //炸开角度,但具体影响还不清楚 this.ru = 50; this.rv = 50; //中心点 this.m_centerX = Math.floor(this.width / 2); this.m_centerY = Math.floor(this.height / 2); //实际图像数据 每四个位置表示一个像素 R G B A this.data=new ArrayBuffer(this.width*this.height*4); this.dataView = new DataView(this.data); //烟花计算数据 this.bit_px = new Array(this.bits).fill(0); this.bit_py = new Array(this.bits).fill(0); this.bit_vx = new Array(this.bits).fill(0); this.bit_vy = new Array(this.bits).fill(0); this.bit_sx = new Int32Array(this.bits).fill(0); this.bit_sy = new Int32Array(this.bits).fill(0); this.bit_l = new Int32Array(this.bits).fill(0); this.bit_f = new Int32Array(this.bits).fill(0); this.bit_p = new Int32Array(this.bits).fill(0); this.bit_c = new Int32Array(this.bits).fill(0); this.m_centerX = Math.floor(this.width / 2); this.m_centerY = Math.floor(this.height / 2); this.initData(); this.calculate(); } initData(){ //最开始的时候给弄透明了 for(var i=0;i<this.size;i++){ this.dataView.setUint32(i*4,0x00000000,true); } this.imageData.data.set(new Uint8ClampedArray(this.dataView.buffer)); } onDown(event){ this.m_mouseX = event.offsetX; this.m_mouseY = event.offsetY; let k = Math.floor(Math.random() * 256); let l = Math.floor(Math.random() * 256); let i1 = Math.floor(Math.random() * 256); let j1 = (k << 16) | (l << 8) | i1 | this.alpha; let k1 = 0; console.log(this.bits); console.log(this.bit_max); for (let l1 = 0; l1 < this.bits; l1++) { if (this.bit_f[l1] !== 0) { continue; } this.bit_px[l1] = this.m_mouseX; this.bit_py[l1] = this.m_mouseY; let d = Math.random() * 6.2800000000000002; let d1 = Math.random(); this.bit_vx[l1] = Math.sin(d) * d1; this.bit_vy[l1] = Math.cos(d) * d1; this.bit_l[l1] = Math.floor(Math.random() * 100) + 100; this.bit_p[l1] = Math.floor(Math.random() * 3); this.bit_c[l1] = j1; this.bit_sx[l1] = this.m_mouseX; this.bit_sy[l1] = this.height - 5; this.bit_f[l1] = 2; if (++k1 === this.bit_max) { break; } } //这里播放开始声音 //这里尝试点击后修改一个像素点的颜色 /* let pix=this.getPix(y*this.width+x); console.log(pix); this.setPix(y*this.width+x,0xffff00f0); this.imageData.data.set(new Uint8ClampedArray(this.dataView.buffer)); */ } getPix(byteOffset){ //获取像素点 return this.dataView.getUint32(byteOffset*4, true); } setPix(byteOffset,val){ this.dataView.setUint32(byteOffset*4,val,true); } bit_set(x,y,v){ //设置像素点 this.setPix(y * this.width + x,v); } fade(){ //全图慢慢扩散和淡化 for (let j = 0; j < this.size2; j++) { //取四个点 const k = this.getPix(j); //最后会是黑色,所以如果一个点的值是黑色,就可以不运算了 if(k==this.alpha){ this.setPix(j,0x00000000); continue; } if(k==0x00000000){ continue; } //右边 const l = this.getPix(j+1); //下一行的点 const i1 = this.getPix(j + this.width); //下一行右边 const j1 = this.getPix(j + this.width + 1); let i = (k & 0xff0000) >> 16; let k1 = ((((l & 0xff0000) >> 16) - i) * 50 >> 8) + i; i = (k & 0xff00) >> 8; let l1 = ((((l & 0xff00) >> 8) - i) * 50 >> 8) + i; i = k & 0xff; let i2 = (((l & 0xff) - i) * 50 >> 8) + i; i = (i1 & 0xff0000) >> 16; let j2 = ((((j1 & 0xff0000) >> 16) - i) * 50 >> 8) + i; i = (i1 & 0xff00) >> 8; let k2 = ((((j1 & 0xff00) >> 8) - i) * 50 >> 8) + i; i = i1 & 0xff; let l2 = (((j1 & 0xff) - i) * 50 >> 8) + i; let i3 = ((j2 - k1) * 50 >> 8) + k1; let j3 = ((k2 - l1) * 50 >> 8) + l1; let k3 = ((l2 - i2) * 50 >> 8) + i2; let val = (i3 << 16) | (j3 << 8) | k3 | this.alpha; this.setPix(j,val); } } //计算烟花 rend() { let flag2 = false; for (let k = 0; k < this.bits; k++) { switch (this.bit_f[k]) { default: break; case 1: this.bit_vy[k] += Math.random() / 50; this.bit_px[k] += this.bit_vx[k]; this.bit_py[k] += this.bit_vy[k]; this.bit_l[k]--; if (this.bit_l[k] === 0 || this.bit_px[k] < 0.0 || this.bit_py[k] < 0.0 || this.bit_px[k] > this.width || this.bit_py[k] > this.height - 3) { this.bit_c[k] = this.alpha; this.bit_f[k] = 0; } else if (this.bit_p[k] === 0) { if (Math.floor(Math.random() * 2) === 0) { this.bit_set(Math.floor(this.bit_px[k]), Math.floor(this.bit_py[k]), -1); } } else { this.bit_set(Math.floor(this.bit_px[k]), Math.floor(this.bit_py[k]), this.bit_c[k]); } break; case 2: //这里是飞行速度, this.bit_sy[k] -= 10; if (this.bit_sy[k] <= this.bit_py[k]) { this.bit_f[k] = 1; flag2 = true; } if (Math.floor(Math.random() * 20) === 0) { let i = Math.floor(Math.random() * 2); let j = Math.floor(Math.random() * 5); this.bit_set(this.bit_sx[k] + i, this.bit_sy[k] + j, -1); } break; } } if (flag2 ) { //播放爆炸声音 } } calculate(){ this.fade(); this.rend(); this.imageData.data.set(new Uint8ClampedArray(this.dataView.buffer)); this.ctx.putImageData(this.imageData,0,0); setTimeout(()=>{this.calculate()},50); } }
原始java代码
import java.applet.Applet; import java.applet.AudioClip; import java.awt.*; import java.awt.image.MemoryImageSource; import java.util.Random; @SuppressWarnings("serial") public class Test extends Applet implements Runnable { public static void main(String[]args){ Test test=new Test(); test.init(); } public Test() { m_mouseX = 0; m_mouseY = 0; m_sleepTime = 5; isError = false; isInitialized = false; rand = new Random(); bits = 50; bit_px = new double[bits]; bit_py = new double[bits]; bit_vx = new double[bits]; bit_vy = new double[bits]; bit_sx = new int[bits]; bit_sy = new int[bits]; bit_l = new int[bits]; bit_f = new int[bits]; bit_p = new int[bits]; bit_c = new int[bits]; ru = 50; rv = 50; } public void init() { String s ="50"; if (s != null) bits = Integer.parseInt(s); s = "30"; if (s != null) bit_max = Integer.parseInt(s); s = "20"; if (s != null) ru = Integer.parseInt(s); s = "100"; if (s != null) rv = Integer.parseInt(s); s ="0"; if (s != null) bit_sound = Integer.parseInt(s); m_nAppX = getSize().width; m_nAppY = getSize().height; m_centerX = m_nAppX / 2; m_centerY = m_nAppY / 2; m_mouseX = m_centerX; m_mouseY = m_centerY; resize(m_nAppX, m_nAppY); pixls = m_nAppX * m_nAppY; pixls2 = pixls - m_nAppX * 2; pix0 = new int[pixls]; offImage = new MemoryImageSource(m_nAppX, m_nAppY, pix0, 0, m_nAppX); offImage.setAnimated(true); dbImg = createImage(offImage); for (int i = 0; i < pixls; i++) pix0[i] = 0xff000000; //sound1 = getAudioClip(getDocumentBase(), "firework.au"); //sound2 = getAudioClip(getDocumentBase(), "syu.au"); for (int j = 0; j < bits; j++) bit_f[j] = 0; isInitialized = true; start(); } private boolean stop; public void run() { while (!isInitialized) try { Thread.sleep(200L); } catch (InterruptedException interruptedexception) { } do { for (int j = 0; j < pixls2; j++) { int k = pix0[j]; int l = pix0[j + 1]; int i1 = pix0[j + m_nAppX]; int j1 = pix0[j + m_nAppX + 1]; int i = (k & 0xff0000) >> 16; int k1 = ((((l & 0xff0000) >> 16) - i) * ru >> 8) + i; i = (k & 0xff00) >> 8; int l1 = ((((l & 0xff00) >> 8) - i) * ru >> 8) + i; i = k & 0xff; int i2 = (((l & 0xff) - i) * ru >> 8) + i; i = (i1 & 0xff0000) >> 16; int j2 = ((((j1 & 0xff0000) >> 16) - i) * ru >> 8) + i; i = (i1 & 0xff00) >> 8; int k2 = ((((j1 & 0xff00) >> 8) - i) * ru >> 8) + i; i = i1 & 0xff; int l2 = (((j1 & 0xff) - i) * ru >> 8) + i; int i3 = ((j2 - k1) * rv >> 8) + k1; int j3 = ((k2 - l1) * rv >> 8) + l1; int k3 = ((l2 - i2) * rv >> 8) + i2; pix0[j] = i3 << 16 | j3 << 8 | k3 | 0xff000000; } rend(); offImage.newPixels(0, 0, m_nAppX, m_nAppY); try { Thread.sleep(m_sleepTime); } catch (InterruptedException interruptedexception1) { } } while (!stop); } public void update(Graphics g) { paint(g); } public void paint(Graphics g) { g.drawImage(dbImg, 0, 0, this); } public void start() { if (isError) return; isRunning = true; if (runner == null) { runner = new Thread(this); runner.start(); } } @SuppressWarnings("deprecation") public void stop() { if (runner != null) { runner.stop(); runner = null; } } public boolean mouseMove(Event event, int i, int j) { m_mouseX = i; m_mouseY = j; return true; } public boolean mouseDown(Event event, int i, int j) { m_mouseX = i; m_mouseY = j; int k = (int) (rand.nextDouble() * 256D); int l = (int) (rand.nextDouble() * 256D); int i1 = (int) (rand.nextDouble() * 256D); int j1 = k << 16 | l << 8 | i1 | 0xff000000; int k1 = 0; for (int l1 = 0; l1 < bits; l1++) { if (bit_f[l1] != 0) continue; bit_px[l1] = m_mouseX; bit_py[l1] = m_mouseY; double d = rand.nextDouble() * 6.2800000000000002D; double d1 = rand.nextDouble(); bit_vx[l1] = Math.sin(d) * d1; bit_vy[l1] = Math.cos(d) * d1; bit_l[l1] = (int) (rand.nextDouble() * 100D) + 100; bit_p[l1] = (int) (rand.nextDouble() * 3D); bit_c[l1] = j1; bit_sx[l1] = m_mouseX; bit_sy[l1] = m_nAppY - 5; bit_f[l1] = 2; if (++k1 == bit_max) break; } if (bit_sound > 1) sound2.play(); return true; } public boolean mouseExit(Event event, int i, int j) { m_mouseX = i; m_mouseY = j; return true; } // (JAVA世纪网,java2000.net) void rend() { boolean flag2 = false; for (int k = 0; k < bits; k++) switch (bit_f[k]) { default: break; case 1: // '\001' bit_vy[k] += rand.nextDouble() / 50D; bit_px[k] += bit_vx[k]; bit_py[k] += bit_vy[k]; bit_l[k]--; if (bit_l[k] == 0 || bit_px[k] < 0.0D || bit_py[k] < 0.0D || bit_px[k] > (double) m_nAppX || bit_py[k] > (double) (m_nAppY - 3)) { bit_c[k] = 0xff000000; bit_f[k] = 0; } else if (bit_p[k] == 0) { if ((int) (rand.nextDouble() * 2D) == 0) bit_set((int) bit_px[k], (int) bit_py[k], -1); } else { bit_set((int) bit_px[k], (int) bit_py[k], bit_c[k]); } break; case 2: // '\002' bit_sy[k] -= 5; if ((double) bit_sy[k] <= bit_py[k]) { bit_f[k] = 1; flag2 = true; } if ((int) (rand.nextDouble() * 20D) == 0) { int i = (int) (rand.nextDouble() * 2D); int j = (int) (rand.nextDouble() * 5D); bit_set(bit_sx[k] + i, bit_sy[k] + j, -1); } break; } if (flag2 && bit_sound > 0) sound1.play(); } void bit_set(int i, int j, int k) { int l = i + j * m_nAppX; pix0[l] = k; } private int m_nAppX; private int m_nAppY; private int m_centerX; private int m_centerY; private int m_mouseX; private int m_mouseY; private int m_sleepTime; private boolean isError; boolean isRunning; boolean isInitialized; Thread runner; int pix0[]; MemoryImageSource offImage; Image dbImg; int pixls; int pixls2; Random rand; int bits; double bit_px[]; double bit_py[]; double bit_vx[]; double bit_vy[]; int bit_sx[]; int bit_sy[]; int bit_l[]; int bit_f[]; int bit_p[]; int bit_c[]; int bit_max; int bit_sound; int ru; int rv; AudioClip sound1; AudioClip sound2; }
标签:canvas,int,50,烟花,H5,nAppX,new,bit,bits From: https://www.cnblogs.com/meieiem/p/17630520.html