游戏名称:滚小球
游戏玩法:玩家按下WASD操作小球进行方向移动,小球滚动撞击到场景中的金币后即收集成功,场景中所有金币收集完成后通关。
游戏实现:
①小球移动
脚本:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float moveForce; Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void Update() //每帧都要检测输入,故写在Update() { float h = 0; float v = 0; h =-Input.GetAxis("Horizontal");//右→1,左→-1,不按→0 v =-Input.GetAxis("Vertical"); rb.AddForce(new Vector3(h, 0, v).normalized * moveForce); } }
注:需要在小球的Inspector中加入Rigidbody组件,设置moveForce的大小
②硬币的旋转、碰撞消失
脚本:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Coin : MonoBehaviour { public float rotateSpeed; void Update() { transform.Rotate(transform.right * rotateSpeed * Time.deltaTime); } private void OnTriggerEnter(Collider other) { Destroy(gameObject); FindObjectOfType<GameManager>().AddScore(); } }
注:硬币的Box colider组件中要勾选Is Trigger,使它成为触发器,设置rotateSpeed的大小
③得分系统、游戏音效
脚本:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class GameManager : MonoBehaviour { public TextMeshProUGUI scoreText; public GameObject winText; int score; int scoreToWin; public Transform GoldCoin; AudioSource au; public AudioClip getCoinFX; public AudioClip winFX; void Start() { au = GetComponent<AudioSource>(); winText.SetActive(false); scoreToWin = GoldCoin.childCount; } public void AddScore() { au.clip = getCoinFX; au.Play(); score++; scoreText.text = "Count: " + score; if(score>=scoreToWin) { winText.SetActive(true); au.clip = winFX; au.Play(); } } }
注:设置好对应资源后,对应拖拽到组件中,如下图
④小地图、摄像头跟随
脚本(小地图):
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Marker : MonoBehaviour { Transform parent; Vector3 angle; void Start() { parent = transform.parent; angle = transform.eulerAngles; } void Update() { transform.eulerAngles = angle; transform.position = parent.position + Vector3.up; } }
注:小地图需要一个marker标记,脚本中会将marker相对小球的角度固定住
脚本(摄像头跟随):
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollow : MonoBehaviour { public float smoothFollowSpeed; Vector3 offset; public Transform target; // Start is called before the first frame update void Start() { offset = target.position - transform.position; } private void LateUpdate() { Vector3 targetPos = target.position - offset; transform.position = Vector3.Lerp(transform.position, targetPos, smoothFollowSpeed); } }
注:设置smoothFollowSpeed大小,选取对应Target
游戏截图:
感谢b站up主OneCredit,帮助我成功入门这款小游戏,讲得非常好!
传送门:BV1RZ4y1n7Ro,BV1va4y1v7bE
标签:void,小球,System,暑期,transform,---,Collections,using,public From: https://www.cnblogs.com/mklearn-u3d/p/17575928.html