1、设置TweenRotation组件的动画曲线 public class DiceMa : MonoBehaviour { public TweenRotation rotate; void Start () { rotate.SetOnFinished(RollOnFinish); //设置骰子完成事件 } private void Update() { if (Input.GetKeyDown(KeyCode.K)) { int step = (int)Random.Range(1, 7); Debug.LogError("step == " + step); OnRotateAnim(step); } } private void OnRotateAnim(int point) { rotate.from = transform.eulerAngles; Vector3 addrotate = new Vector3(3600f, 360f, 360f); switch (point) { case 1: Vector3 one = new Vector3(0, 180, Random.Range(0f, 180f)); rotate.to = one + addrotate; break; case 2: Vector3 two = new Vector3(Random.Range(0f, 90f), 90f, 90f); rotate.to = two + addrotate; break; case 3: Vector3 three = new Vector3(Random.Range(0f, 90f), -90f, 0f); rotate.to = three + addrotate; break; case 4: Vector3 four = new Vector3(Random.Range(0f, 90f), 90f, 0f); rotate.to = four + addrotate; break; case 5: Vector3 five = new Vector3(Random.Range(0f, 90f), 90f, -90f); rotate.to = five + addrotate; break; case 6: Vector3 six = new Vector3(0f, 0f, Random.Range(0f, 180f)); rotate.to = six + addrotate; break; default: break; } rotate.ResetToBeginning(); rotate.PlayForward(); } // 骰子动画完成 void RollOnFinish() { Debug.LogError("2222222222222 "); } }
标签:骰子,rotate,Vector3,旋转,Random,0f,new,90f From: https://www.cnblogs.com/Peri0506/p/17417103.html