获取系统音量
通过程序获取android系统手机的铃声和音量。同样,设置铃声和音量的方法也很简单!
设置音量的方法也很简单,AudioManager提供了方法:
publicvoidsetStreamVolume(intstreamType,intindex,intflags)其中streamType有内置的常量,去文档里面就可以看到。
JAVA代码:
AudioManager mAudioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
//通话音量
int max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_VOICE_CALL );
int current = mAudioManager.getStreamVolume( AudioManager.STREAM_VOICE_CALL );
Log.d(“VIOCE_CALL”, “max : ” + max + ” current : ” + current);//系统音量
max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_SYSTEM );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_SYSTEM );
Log.d(“SYSTEM”, “max : ” + max + ” current : ” + current);//铃声音量
max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_RING );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_RING );
Log.d(“RING”, “max : ” + max + ” current : ” + current);//音乐音量
max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_MUSIC );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_MUSIC );
Log.d(“MUSIC”, “max : ” + max + ” current : ” + current);//提示声音音量
max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_ALARM );
current = mAudioManager.getStreamVolume( AudioManager.STREAM_ALARM );
Log.d(“ALARM”, “max : ” + max + ” current : ” + current);
ps:
游戏过程中只允许调整多媒体音量,而不允许调整通话音量。
setVolumeControlStream(AudioManager.STREAM_MUSIC);
长时间不动,不允许黑屏,View.setKeepScreenOn(true);
估计manifest文件中需要注册权限吧
调节媒体音量
AudioManager audio = (AudioManager) getSystemService(Service.AUDIO_SERVICE);
重写 Activity 的 onKeyDown 方法
?
@Override
publicbooleanonKeyDown(intkeyCode, KeyEvent event) {
switch(keyCode) {
caseKeyEvent.KEYCODE_VOLUME_UP:
audio.adjustStreamVolume(
AudioManager.STREAM_MUSIC,
AudioManager.ADJUST_RAISE,
AudioManager.FLAG_PLAY_SOUND | AudioManager.FLAG_SHOW_UI);
returntrue;
caseKeyEvent.KEYCODE_VOLUME_DOWN:
audio.adjustStreamVolume(
AudioManager.STREAM_MUSIC,
AudioManager.ADJUST_LOWER,
AudioManager.FLAG_PLAY_SOUND | AudioManager.FLAG_SHOW_UI);
returntrue;
default:
break;
}
returnsuper.onKeyDown(keyCode, event);
}
private void registerVolumeChangeReceiver() {
mSettingsContentObserver = new SettingsContentObserver(this, new Handler());
getApplicationContext().getContentResolver().registerContentObserver(android.provider.Settings.System.CONTENT_URI, true, mSettingsContentObserver);
}
private void unregisterVolumeChangeReceiver(){
getApplicationContext().getContentResolver().unregisterContentObserver(mSettingsContentObserver);
}
public class SettingsContentObserver extends ContentObserver {
Context context;
public SettingsContentObserver(Context c, Handler handler) {
super(handler);
context = c;
}
@Override
public boolean deliverSelfNotifications() {
return super.deliverSelfNotifications();
}
@Override
public void onChange(boolean selfChange) {
super.onChange(selfChange);
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
int currentVolume = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
System.out.println("currVolume:" + currentVolume);
//TODO
}
}
标签:STREAM,AudioManager,max,current,音量,android,mAudioManager,监听 From: https://blog.51cto.com/u_14523369/6238639