目录
一、洪水淹没分析效果
二、部分核心代码
1、绘制多边形范围
/**
* @author:
* @Date: 2022-04-11 16:44:02
* @note: 注意事项
* @description: 绘制范围
*/
drawExtent () {
// 开启深度检测
window.viewer.scene.globe.depthTestAgainstTerrain = true
handler = new Cesium.ScreenSpaceEventHandler(window.viewer.canvas)
handler.setInputAction((event) => {
const earthPosition = viewer.scene.pickPosition(event.position);
if (Cesium.defined(earthPosition)) {
if (activeShapePoints.length === 0) {
floatingPoint = this.createPoint(earthPosition);
activeShapePoints.push(earthPosition);
const dynamicPositions = new Cesium.CallbackProperty(function () {
return new Cesium.PolygonHierarchy(activeShapePoints);
}, false);
activeShape = this.drawShape(dynamicPositions, Cesium.Color.fromBytes(64, 157, 253, 50));
}
activeShapePoints.push(earthPosition);
this.tempEntities.push(this.createPoint(earthPosition))
}
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
handler.setInputAction((event) => {
if (Cesium.defined(floatingPoint)) {
const newPosition = viewer.scene.pickPosition(event.endPosition);
if (Cesium.defined(newPosition)) {
floatingPoint.position.setValue(newPosition);
activeShapePoints.pop();
activeShapePoints.push(newPosition);
}
}
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
handler.setInputAction((event) => {
activeShapePoints.pop()
if(activeShapePoints.length < 3) return
this.tempEntities.push(this.drawPolyline(activeShapePoints))
let ploy = this.drawShape(activeShapePoints, Cesium.Color.fromBytes(64, 157, 253, 20))
this.tempEntities.push(ploy)
this.getAreaHeight(activeShapePoints)
window.viewer.entities.remove(floatingPoint);
window.viewer.entities.remove(activeShape);
floatingPoint = undefined;
activeShape = undefined;
handler.destroy()// 关闭事件句柄
handler = null
}, Cesium.ScreenSpaceEventType.RIGHT_CLICK)
},
2、处理多边形区域的最大和最小高程
/**
* @author:
* @Date: 2022-04-11 16:48:43
* @note: 注意事项
* @description: 获取区域内最大和最小高程
* @param {*} positions
*/
getAreaHeight (positions) {
let startP = positions[0]
let endP = positions[positions.length -1]
if(startP.x != endP.x && startP.y != endP.y && startP.z != endP.z) positions.push(positions[0])
const tempPoints = []
for (let i = 0; i < positions.length; i++) {
var ellipsoid = window.viewer.scene.globe.ellipsoid
var cartographic = ellipsoid.cartesianToCartographic(positions[i])
var lat = Cesium.Math.toDegrees(cartographic.latitude)
var lng = Cesium.Math.toDegrees(cartographic.longitude)
tempPoints.push([lng, lat])
}
var line = turf.lineString(tempPoints)
var chunk = turf.lineChunk(line, 10, {units: 'meters'});
const tempArray = []
chunk.features.forEach(f => {
f.geometry.coordinates.forEach(c => {
tempArray.push(Cesium.Cartographic.fromDegrees(c[0], c[1]))
})
})
var promise = Cesium.sampleTerrainMostDetailed(window.viewer.terrainProvider, tempArray)
Cesium.when(promise, (updatedPositions) => {
const max = Math.max.apply(Math, updatedPositions.map(item => { return item.height }))
const min = Math.min.apply(Math, updatedPositions.map(item => { return item.height }))
this.waterHeight = Math.ceil(min)
this.minWaterHeight = Math.ceil(min)
this.maxWaterHeight = Math.ceil(max)
// 禁用绘制按钮
this.isDraw = !this.isDraw
})
},
三、JS完整代码
<script>
import * as turf from '@turf/turf'
let activeShapePoints = []
let floatingPoint = undefined
let activeShape = undefined
let handler = undefined
export default {
data() {
return {
isDraw: false,
maxWaterHeight: 2000,
minWaterHeight: 0,
warningWaterHeight: 0, // 预警高度
waterHeight: 0,
waterHeightShow: false,
speed: '1',
waterHeightTimeer: 0,
waterPrimitive: undefined,
tempEntities: []
}
},
beforeDestroy() {
// 关闭当前组件之前清除所有数据
this.clearAllEntities()
},
methods: {
/**
* @author:
* @Date: 2022-04-11 16:44:02
* @note: 注意事项
* @description: 绘制范围
*/
drawExtent () {
// 开启深度检测
window.viewer.scene.globe.depthTestAgainstTerrain = true
handler = new Cesium.ScreenSpaceEventHandler(window.viewer.canvas)
handler.setInputAction((event) => {
const earthPosition = viewer.scene.pickPosition(event.position);
if (Cesium.defined(earthPosition)) {
if (activeShapePoints.length === 0) {
floatingPoint = this.createPoint(earthPosition);
activeShapePoints.push(earthPosition);
const dynamicPositions = new Cesium.CallbackProperty(function () {
return new Cesium.PolygonHierarchy(activeShapePoints);
}, false);
activeShape = this.drawShape(dynamicPositions, Cesium.Color.fromBytes(64, 157, 253, 50));
}
activeShapePoints.push(earthPosition);
this.tempEntities.push(this.createPoint(earthPosition))
}
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
handler.setInputAction((event) => {
if (Cesium.defined(floatingPoint)) {
const newPosition = viewer.scene.pickPosition(event.endPosition);
if (Cesium.defined(newPosition)) {
floatingPoint.position.setValue(newPosition);
activeShapePoints.pop();
activeShapePoints.push(newPosition);
}
}
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
handler.setInputAction((event) => {
activeShapePoints.pop()
if(activeShapePoints.length < 3) return
this.tempEntities.push(this.drawPolyline(activeShapePoints))
let ploy = this.drawShape(activeShapePoints, Cesium.Color.fromBytes(64, 157, 253, 20))
this.tempEntities.push(ploy)
this.getAreaHeight(activeShapePoints)
window.viewer.entities.remove(floatingPoint);
window.viewer.entities.remove(activeShape);
floatingPoint = undefined;
activeShape = undefined;
handler.destroy()// 关闭事件句柄
handler = null
}, Cesium.ScreenSpaceEventType.RIGHT_CLICK)
},
/**
* @author:
* @Date: 2022-04-11 16:48:43
* @note: 注意事项
* @description: 获取区域内最大最小高程
* @param {*} positions
*/
getAreaHeight (positions) {
let startP = positions[0]
let endP = positions[positions.length -1]
if(startP.x != endP.x && startP.y != endP.y && startP.z != endP.z) positions.push(positions[0])
const tempPoints = []
for (let i = 0; i < positions.length; i++) {
var ellipsoid = window.viewer.scene.globe.ellipsoid
var cartographic = ellipsoid.cartesianToCartographic(positions[i])
var lat = Cesium.Math.toDegrees(cartographic.latitude)
var lng = Cesium.Math.toDegrees(cartographic.longitude)
tempPoints.push([lng, lat])
}
var line = turf.lineString(tempPoints)
var chunk = turf.lineChunk(line, 10, {units: 'meters'});
const tempArray = []
chunk.features.forEach(f => {
f.geometry.coordinates.forEach(c => {
tempArray.push(Cesium.Cartographic.fromDegrees(c[0], c[1]))
})
})
var promise = Cesium.sampleTerrainMostDetailed(window.viewer.terrainProvider, tempArray)
Cesium.when(promise, (updatedPositions) => {
const max = Math.max.apply(Math, updatedPositions.map(item => { return item.height }))
const min = Math.min.apply(Math, updatedPositions.map(item => { return item.height }))
this.waterHeight = Math.ceil(min)
this.minWaterHeight = Math.ceil(min)
this.maxWaterHeight = Math.ceil(max)
// 禁用绘制按钮
this.isDraw = !this.isDraw
})
},
/**
* @author:
* @Date: 2022-04-11 16:46:47
* @note: 注意事项
* @description: 创建点
* @param {*} worldPosition
*/
createPoint(worldPosition) {
const point = window.viewer.entities.add({
position: worldPosition,
point: {
color: Cesium.Color.SKYBLUE,
pixelSize: 5,
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
},
});
return point;
},
/**
* @author:
* @Date: 2022-04-11 16:46:37
* @note: 注意事项
* @description: 绘制多边形
* @param {*} positionData
* @param {*} mat
*/
drawShape(positionData, mat) {
let shape = window.viewer.entities.add({
polygon: {
hierarchy: positionData,
material: mat,
outline: true,
outlineColor: Cesium.Color.SKYBLUE,
outlineWidth: 4,
}
});
return shape;
},
/**
* @author:
* @Date: 2022-04-11 16:46:11
* @note: 注意事项
* @description: 绘制线
* @param {*} positions
*/
drawPolyline (positions) {
if (positions.length < 1) return
let startP = positions[0]
let endP = positions[positions.length -1]
if(startP.x != endP.x && startP.y != endP.y && startP.z != endP.z) positions.push(positions[0])
return window.viewer.entities.add({
name: 'polyline',
polyline: {
positions: positions,
width: 2.0,
material: Cesium.Color.SKYBLUE,
clampToGround: true
}
})
},
/**
* @author:
* @Date: 2022-04-11 16:45:05
* @note: 注意事项
* @description: 淹没分析
*/
induationAnalysis () {
if(Number(this.warningWaterHeight) < Number(this.minWaterHeight) || Number(this.warningWaterHeight) > Number(this.maxWaterHeight)){
this.$message({
message: '预警高度必须在最小高度和最小高度之间',
type: 'warning'
});
return
}
let shape = window.viewer.entities.add({
polygon: {
hierarchy: activeShapePoints,
material: Cesium.Color.fromBytes(64, 157, 253, 20),
extrudedHeight: Number(this.warningWaterHeight),
outline: true,
outlineColor: Cesium.Color.RED,
outlineWidth: 4,
// perPositionHeight: true
}
});
this.tempEntities.push(shape)
this.waterHeightShow = true
this.waterHeight = Number(this.minWaterHeight)
const en = window.viewer.entities.add({
polygon: {
hierarchy: activeShapePoints,
extrudedHeight: new Cesium.CallbackProperty(() =>{
return this.waterHeight
}, false),
material: Cesium.Color.fromBytes(64, 157, 253, 150),
}
})
this.tempEntities.push(en)
this.waterHeightTimeer = setInterval(() => {
this.waterHeight += Number(this.speed)
let l = this.speed.split('.').length > 1 ? this.speed.split('.')[1].length : 0
this.waterHeight = Number(this.waterHeight.toFixed(l))
this.maxWaterHeight = Number(this.maxWaterHeight)
this.minWaterHeight = Number(this.minWaterHeight)
if (this.waterHeight > this.maxWaterHeight || this.waterHeight < this.minWaterHeight) {
clearInterval(this.waterHeightTimeer)
this.waterHeight = this.waterHeight > this.maxWaterHeight ? this.maxWaterHeight : this.minWaterHeight
}
}, 1000)
},
/**
* @author:
* @Date: 2022-04-11 16:44:42
* @note: 注意事项
* @description: 清除当前页面所有数据
*/
clearAllEntities () {
if (this.waterHeightTimeer) {
clearInterval(this.waterHeightTimeer)
}
this.positions = []
const length = this.tempEntities.length
for (let f = 0; f < length; f++) {
window.viewer.entities.remove(this.tempEntities[f])
}
this.tempEntities = []
this.waterHeightShow = false
activeShapePoints = [];
this.warningWaterHeight = 0
this.isDraw = !this.isDraw
floatingPoint = undefined
activeShape = undefined
if(handler){
handler.destroy()// 关闭事件句柄
handler = undefined
}
}
}
}
</script>
本文转自 https://blog.csdn.net/u013869554/article/details/124272138,如有侵权,请联系删除。
标签:vue,示例,viewer,positions,Cesium,push,cesium,activeShapePoints,Math From: https://www.cnblogs.com/hustshu/p/17136428.html