EL_运算符
1.使用:
1.运算
运算符:
1.算数运算符:+ - * /(div) %(mod)
2.比较运算符:> < >= <= == !=
3.逻辑运算符:&&(and) ||(or)!(not)
4.空运算符:empty
功能:用于判断字符串、集合、数组对象是否为null并且长度是否为0
${empty list}
<%@ page import="java.util.List" %> <%@ page import="java.util.ArrayList" %> <%@ page contentType="text/html;charset=UTF-8" language="java" %> <html> <head> <title>Title</title> </head> <body> ${3 > 4} \${3 > 4} <hr> <h3>算数运算符</h3> ${3 + 4}<br> ${3 / 4}<br> ${3 div 4}<br> ${3 % 4}<br> ${3 mod 4}<br> <h3>比较运算符</h3> ${3 == 4}<br> <h3>逻辑运算符</h3> ${3 > 4 && 3 < 4}<br> ${3 > 4 and 3 < 4}<br> <h4>empty运算符</h4> <% String str = ""; request.setAttribute("str",str); List list = new ArrayList(); request.setAttribute("list",list); %> ${not empty str} ${not empty list} </body> </html>
EL_获取域中存储的值
2. 获取值
1. el表达式只能从域对象中获取值
2. 语法:
1. ${域名称.键名}:从指定域中获取指定键的值
域名称:
1. pageScope --> pageContext
2. requestScope --> request
3. sessionScope --> session
4. applicationScope --> application(ServletContext)
举例:在request域中存储了name=张三
获取:${requestScope.name}
2. ${键名}:表示依次从最小的域中查找是否有该键对应的值,直到找到为止。
3. 获取对象、List集合、Map集合的值
1. 对象:${域名称.键名.属性名}
本质上会去调用对象的getter方法
2. List集合:${域名称.键名[索引]}
3. Map集合:
${域名称.键名.key名称}
${域名称.键名["key名称"]}
<%@ page import="java.util.List" %> <%@ page import="java.util.ArrayList" %> <%@ page contentType="text/html;charset=UTF-8" language="java" %> <html> <head> <title>el获取域中的数据</title> </head> <body> <% //在域中存储数据 session.setAttribute("name","李四"); request.setAttribute("name","张三"); session.setAttribute("age","23"); request.setAttribute("str",""); %> <h3>el获取值</h3> ${requestScope.name} ${sessionScope.age} ${sessionScope.haha} ${name} ${sessionScope.name} </body> </html>
标签:EL,存储,键名,运算符,获取,empty,name From: https://www.cnblogs.com/x3449/p/17111908.html