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/// <summary> /// 创建Windows帐户 /// </summary> /// <param name="pathname"></param> /// <returns></returns> public static void CreateLocalUser(string username, string password, string description) { DirectoryEntry localMachine = new DirectoryEntry("WinNT://" + Environment.MachineName + ",computer"); var newUser = localMachine.Children.Add(username, "user"); newUser.Invoke("SetPassword", new object[] { password }); newUser.Invoke("Put", new object[] { "Description", description }); newUser.CommitChanges(); localMachine.Close(); newUser.Close(); }
/// <summary> /// 更改Windows帐户密码 /// </summary> /// <param name="username"></param> /// <param name="oldPwd"></param> /// <param name="newPwd"></param> public static void ChangeWinUserPasswd(string username, string oldPwd, string newPwd) { DirectoryEntry localMachine = new DirectoryEntry("WinNT://" + Environment.MachineName + ",computer"); DirectoryEntry user = localMachine.Children.Find(username, "user"); object[] password = new object[] { oldPwd, newPwd }; object ret = user.Invoke("ChangePassword", password); user.CommitChanges(); localMachine.Close(); user.Close(); }
/// <summary> /// 判断Windows用户是否存在 /// </summary> /// <param name="username"></param> /// <returns></returns> public static bool ExistWinUser(string username) { try { using (DirectoryEntry localMachine = new DirectoryEntry("WinNT://" + Environment.MachineName + ",computer")) { var user = localMachine.Children.Find(username, "user"); return user != null; } } catch { return false; } }
/// <summary> /// 删除Windows用户 /// </summary> /// <param name="username"></param> /// <returns></returns> public static bool DeleteWinUser(string username) { try { using (DirectoryEntry localMachine = new DirectoryEntry("WinNT://" + Environment.MachineName + ",computer")) { //删除存在用户 var delUser = localMachine.Children.Find(username, "user"); if (delUser != null) { localMachine.Children.Remove(delUser); } } return true; } catch { return false; } }
/// <summary> /// 启用/禁用windows帐户 /// </summary> /// <param name="username"></param> public static void Disable(string username, bool isDisable) { var userDn = "WinNT://" + Environment.MachineName + "/" + username + ",user"; DirectoryEntry user = new DirectoryEntry(userDn); user.InvokeSet("AccountDisabled", isDisable); user.CommitChanges(); user.Close(); }
/// <summary> /// 给目录添加用户和权限 /// </summary> /// <param name="pathname"></param> /// <param name="username"></param> /// <param name="qx"></param> public static void AddPathRights(string pathname, string username, FloderRights qx) { DirectoryInfo dirinfo = new DirectoryInfo(pathname); if ((dirinfo.Attributes & FileAttributes.ReadOnly) != 0) { dirinfo.Attributes = FileAttributes.Normal; } //取得访问控制列表 DirectorySecurity dirsecurity = dirinfo.GetAccessControl(); // string strDomain = Dns.GetHostName(); switch (qx) { case FloderRights.FullControl: dirsecurity.AddAccessRule(new FileSystemAccessRule(username, FileSystemRights.FullControl, AccessControlType.Allow)); break; case FloderRights.Read: dirsecurity.AddAccessRule(new FileSystemAccessRule(username, FileSystemRights.Read, AccessControlType.Allow)); break; case FloderRights.Write: dirsecurity.AddAccessRule(new FileSystemAccessRule(username, FileSystemRights.Write, AccessControlType.Allow)); break; default: dirsecurity.AddAccessRule(new FileSystemAccessRule(username, FileSystemRights.FullControl, AccessControlType.Deny)); break; } dirinfo.SetAccessControl(dirsecurity); //取消目录从父继承 DirectorySecurity dirSecurity = System.IO.Directory.GetAccessControl(pathname); dirSecurity.SetAccessRuleProtection(true, false); System.IO.Directory.SetAccessControl(pathname, dirSecurity); //AccessControlType.Allow允许访问受保护对象//Deny拒绝访问受保护对象 //FullControl、Read 和 Write 完全控制,读,写 //FileSystemRights.Write写入//Delete删除 //DeleteSubdirectoriesAndFiles删除文件夹和文件//ListDirectory读取 //Modify读写删除-修改//只读打开文件和复制// }
文章来源:https://www.cnblogs.com/skynothing/
标签:username,帐户,DirectoryEntry,c#,Windows,localMachine,user,new,string From: https://www.cnblogs.com/wxbug/p/16868501.html