市面上的数控基本都支持了跨平台通讯,下面以三菱为列讲解跨平台协议如何通讯,无需任何DLL,适配任何开发语言,纯Socket通讯
先上采集图
代码如下
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Globalization; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 三菱TCP { public partial class Form1 : Form { public static Socket TcpSocket; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void btnVer_Click(object sender, EventArgs e) { } //TcpSocket.Send(SendCommand.伺服名称); // byte[] Data = ReceiveData(); //byte[] Data2 = new byte[] { 0x10 }; //string s = Encoding.Default.GetString(Data.Skip(28).Take(1).ToArray()).Replace("\0", string.Empty); public byte[] ReceiveData() { byte[] b = new byte[1024]; int n = TcpSocket.Receive(b); byte[] DATA = b.Take(n).ToArray(); textBox1.Text = BitConverter.ToString(DATA).Replace("-","");; return DATA; } public string timeconvert(string time) { time= time.PadLeft(6,'0'); if (time.Length > 6) { return time.Substring(0, time.Length-4)+":" + time.Substring(time.Length - 4, 2) + ":" + time.Substring(time.Length - 6, 2); } else { return time.Substring(0, 2) + ":" + time.Substring(2, 2) + ":" + time.Substring(4, 2); } } private void button12_Click(object sender, EventArgs e) { TcpSocket.Send(SendCommand.程序内容); byte[] Data = ReceiveData(); 程序内容.Text = Encoding.Default.GetString(Data.Skip(22).ToArray()).Replace("\0", string.Empty); } private void button13_Click(object sender, EventArgs e) { TcpSocket.Send(SendCommand.当前刀具号); byte[] Data = ReceiveData(); int time = BitConverter.ToInt32(Data.Skip(22).Take(4).ToArray(), 0); 当前刀具号.Text = time.ToString(); } private void button14_Click(object sender, EventArgs e) { TcpSocket.Send(SendCommand.主轴设定); byte[] Data = ReceiveData(); int time = BitConverter.ToInt32(Data.Skip(22).Take(4).ToArray(), 0); 主轴转速设定.Text = time.ToString(); } private void button15_Click(object sender, EventArgs e) { TcpSocket.Send(SendCommand.进给速度设定); byte[] Data = ReceiveData(); 进给速度设定.Text = BitConverter.ToDouble(Data.Skip(22).Take(8).ToArray(), 0).ToString(); } private void button16_Click(object sender, EventArgs e) { TcpSocket.Send(SendCommand.进给速度实际值); byte[] Data = ReceiveData(); 进给速度实际值.Text = BitConverter.ToDouble(Data.Skip(44).Take(8).ToArray(), 0).ToString(); ; } private void button1_Click(object sender, EventArgs e) { try { TcpSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); TcpSocket.ReceiveTimeout = 1000; TcpSocket.Connect(txt_ip.Text, int.Parse(txt_port.Text)); if (TcpSocket.Connected) { MessageBox.Show("ok"); } } catch (Exception ex) { } } private void button19_Click(object sender, EventArgs e) { TcpSocket.Send(SendCommand.主轴倍率); byte[] Data = ReceiveData(); 主轴倍率.Text = Data.Last().ToString(); } private void button20_Click(object sender, EventArgs e) { TcpSocket.Send(SendCommand.进给倍率); byte[] Data = ReceiveData(); 进给倍率.Text = Data.Last().ToString(); } private void button21_Click(object sender, EventArgs e) { TcpSocket.Send(SendCommand.CNC类型); byte[] Data = ReceiveData(); CNC类型.Text = Encoding.Default.GetString(Data.Skip(22).Take(22).ToArray()).Replace("\0", string.Empty); } private void button22_Click(object sender, EventArgs e) { TcpSocket.Send(SendCommand.加工件数); byte[] Data = ReceiveData(); int time = BitConverter.ToInt32(Data.Skip(22).Take(4).ToArray(), 0); 加工件数.Text = time.ToString(); } private void button23_Click(object sender, EventArgs e) { 增益.Text = 读取伺服监控(0x01); } private void button24_Click(object sender, EventArgs e) { 跟踪延迟.Text = 读取伺服监控(0x02); } private void timer1_Tick(object sender, EventArgs e) { foreach (Control c in this.Controls) { Control c1 = c as Button; if (c1 != null) { if (c1.Name != "button1"&& c1.Name != "button25") { ((Button)c1).PerformClick(); } } } } private void button25_Click_1(object sender, EventArgs e) { timer1.Enabled = true; } } }
标签:sender,void,Linux,EventArgs,跨平台,数控,time,byte,Data From: https://www.cnblogs.com/fzxxkj/p/17540472.html