角色类属性:
private String name;
private int blood;
private char gender;
private String face;
容貌face描述:
String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
attack攻击描述:
String[] attacks_desc={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
injured受伤描述:
String[] injureds_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
完整代码:
javabean类:
//文字版格斗游戏
import java.util.Random;
public class Role {
private String name;
private int blood;
private char gender;
private String face;
String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
//attack 攻击描述:
String[] attacks_desc={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//injured 受伤描述:
String[] injureds_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
Random r = new Random();
//长相随机
if (gender=='男'){
//随机索引
int index = r.nextInt(boyfaces.length);//0~(数组长度-1)
this.face = boyfaces[index];
}else if (gender=='女'){
int index = r.nextInt(girlfaces.length);
this.face = girlfaces[index];
}else {
this.face = "面目狰狞";
}
}
public Role() {//无参构造
}
public Role(String name, int blood, char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
setFace(gender);
}
public String getName() {//调用
return name;
}
public void setName(String name) {//赋值
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public void attack(Role role){
//随机攻击
Random r = new Random();
int index = r.nextInt(attacks_desc.length);
String KungFu = attacks_desc[index];
//攻击效果
System.out.printf(KungFu,this.getName(),role.getName());
System.out.println();
//随机伤害
int hurt = r.nextInt(20)+1;
//剩余血量
int remainBlood = role.getBlood()-hurt;
remainBlood = remainBlood < 0 ? 0 : remainBlood;//剩余血量为负数,则修改剩余血量为0
//修改挨揍的人的血量
role.setBlood(remainBlood);
//受伤效果----伤势递进
if (remainBlood>90){
System.out.printf(injureds_desc[0],role.getName());
}else if (remainBlood>80){
System.out.printf(injureds_desc[1],role.getName());
}else if (remainBlood>70){
System.out.printf(injureds_desc[2],role.getName());
} else if (remainBlood>60){
System.out.printf(injureds_desc[3],role.getName());
}else if (remainBlood>40){
System.out.printf(injureds_desc[4],role.getName());
}else if (remainBlood>20){
System.out.printf(injureds_desc[5],role.getName());
}else if (remainBlood>10){
System.out.printf(injureds_desc[6],role.getName());
}else {
System.out.printf(injureds_desc[7],role.getName());
}
System.out.println();
}
public void show(){
System.out.println("姓名:"+getName());
System.out.println("血量:"+getBlood());
System.out.println("性别:"+getGender());
System.out.println("长相:"+getFace());
}
}
测试类:
public class GameTest {
public static void main(String[] args) {
Role r1 = new Role("乔峰",100,'男');
Role r2 = new Role("小兰",100,'女');
r1.show();
r2.show();
while (true){
r1.attack(r2);
if (r2.getBlood()==0){
System.out.println(r1.getName()+"ko了"+r2.getName());
break;
}
r2.attack(r1);
if (r1.getBlood()==0){
System.out.println(r2.getName()+"ko了"+r1.getName());
break;
}
}
}
}
标签:Java,String,getName,System,---,格斗游戏,desc,public,out
From: https://blog.csdn.net/2301_76718736/article/details/141871977