1、发送视频流:
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Drawing; using System.Globalization; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace Mjpeg { public class MJpegStreamingServer { private static string _contentLengthString = "__PayloadHeaderContentLength__"; private AsyncTcpServer _server; private ConcurrentDictionary<string, TcpClient> _clients; public MJpegStreamingServer(int listenPort) : this(listenPort, "--dennisgao") { } public MJpegStreamingServer(int listenPort, string boundary) { Port = listenPort; Boundary = boundary; _server = new AsyncTcpServer(Port); _server.Encoding = Encoding.ASCII; _clients = new ConcurrentDictionary<string, TcpClient>(); } /// <summary> /// 监听的端口 /// </summary> public int Port { get; private set; } /// <summary> /// 分隔符 /// </summary> public string Boundary { get; private set; } /// <summary> /// 流头部 /// </summary> public string StreamHeader { get { return "HTTP/1.1 200 OK" + "\r\n" + "Content-Type: multipart/x-mixed-replace; boundary=" + this.Boundary + "\r\n"; } } /// <summary> /// 图片头部 /// </summary> public string PayloadHeader { get { return "\r\n" + this.Boundary + "\r\n" + "Content-Type: image/jpeg" + "\r\n" + "Content-Length: " + _contentLengthString + "\r\n\r\n"; } } public void Start() { _server.Start(10); _server.ClientConnected += new EventHandler<TcpClientConnectedEventArgs>(OnClientConnected); _server.ClientDisconnected += new EventHandler<TcpClientDisconnectedEventArgs>(OnClientDisconnected); } public void Stop() { _server.Stop(); _server.ClientConnected -= new EventHandler<TcpClientConnectedEventArgs>(OnClientConnected); _server.ClientDisconnected -= new EventHandler<TcpClientDisconnectedEventArgs>(OnClientDisconnected); } private void OnClientConnected(object sender, TcpClientConnectedEventArgs e) { _clients.AddOrUpdate(e.TcpClient.Client.RemoteEndPoint.ToString(), e.TcpClient, (n, o) => { return e.TcpClient; }); } private void OnClientDisconnected(object sender, TcpClientDisconnectedEventArgs e) { TcpClient clientToBeThrowAway; _clients.TryRemove(e.TcpClient.Client.RemoteEndPoint.ToString(), out clientToBeThrowAway); } public void Write(Bitmap image) { if (_server.IsRunning) { byte[] payload = BytesOf(image); WriteStreamHeader(); WritePayload(payload); } } private void WriteStreamHeader() { if (_clients.Count > 0) { foreach (var item in _clients) { //Logger.Debug(string.Format(CultureInfo.InvariantCulture, "Writing stream header, {0}, {1}{2}", item.Key, Environment.NewLine, StreamHeader)); _server.Send(item.Value, StreamHeader); TcpClient clientToBeThrowAway; _clients.TryRemove(item.Key, out clientToBeThrowAway); } } } private void WritePayload(byte[] payload) { string payloadHeader = this.PayloadHeader.Replace(_contentLengthString, payload.Length.ToString()); string payloadTail = "\r\n"; //Logger.Debug(string.Format(CultureInfo.InvariantCulture, "Writing payload header, {0}{1}", Environment.NewLine, payloadHeader)); byte[] payloadHeaderBytes = _server.Encoding.GetBytes(payloadHeader); byte[] payloadTailBytes = _server.Encoding.GetBytes(payloadTail); byte[] packet = new byte[payloadHeaderBytes.Length + payload.Length + payloadTailBytes.Length]; Buffer.BlockCopy(payloadHeaderBytes, 0, packet, 0, payloadHeaderBytes.Length); Buffer.BlockCopy(payload, 0, packet, payloadHeaderBytes.Length, payload.Length); Buffer.BlockCopy(payloadTailBytes, 0, packet, payloadHeaderBytes.Length + payload.Length, payloadTailBytes.Length); _server.SendAll(packet); } private byte[] BytesOf(Bitmap image) { MemoryStream ms = new MemoryStream(); image.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); byte[] payload = ms.ToArray(); return payload; } } }
用到的AsyncTcpServer类:
using System.Collections.Generic; using System.Net.Sockets; using System.Net; using System.Reflection.Emit; using System.Text; using System; namespace Mjpeg { /// <summary> /// 异步TCP服务器 /// </summary> public class AsyncTcpServer : IDisposable { #region Fields private TcpListener listener; private List<TcpClientState> clients; private bool disposed = false; #endregion #region Ctors /// <summary> /// 异步TCP服务器 /// </summary> /// <param name="listenPort">监听的端口</param> public AsyncTcpServer(int listenPort) : this(IPAddress.Any, listenPort) { } /// <summary> /// 异步TCP服务器 /// </summary> /// <param name="localEP">监听的终结点</param> public AsyncTcpServer(IPEndPoint localEP) : this(localEP.Address, localEP.Port) { } /// <summary> /// 异步TCP服务器 /// </summary> /// <param name="localIPAddress">监听的IP地址</param> /// <param name="listenPort">监听的端口</param> public AsyncTcpServer(IPAddress localIPAddress, int listenPort) { Address = localIPAddress; Port = listenPort; this.Encoding = Encoding.Default; clients = new List<TcpClientState>(); listener = new TcpListener(Address, Port); listener.AllowNatTraversal(true); } #endregion #region Properties /// <summary> /// 服务器是否正在运行 /// </summary> public bool IsRunning { get; private set; } /// <summary> /// 监听的IP地址 /// </summary> public IPAddress Address { get; private set; } /// <summary> /// 监听的端口 /// </summary> public int Port { get; private set; } /// <summary> /// 通信使用的编码 /// </summary> public Encoding Encoding { get; set; } #endregion #region Server /// <summary> /// 启动服务器 /// </summary> /// <returns>异步TCP服务器</returns> public AsyncTcpServer Start() { if (!IsRunning) { IsRunning = true; listener.Start(); listener.BeginAcceptTcpClient( new AsyncCallback(HandleTcpClientAccepted), listener); } return this; } /// <summary> /// 启动服务器 /// </summary> /// <param name="backlog"> /// 服务器所允许的挂起连接序列的最大长度 /// </param> /// <returns>异步TCP服务器</returns> public AsyncTcpServer Start(int backlog) { if (!IsRunning) { IsRunning = true; listener.Start(backlog); listener.BeginAcceptTcpClient( new AsyncCallback(HandleTcpClientAccepted), listener); } return this; } /// <summary> /// 停止服务器 /// </summary> /// <returns>异步TCP服务器</returns> public AsyncTcpServer Stop() { if (IsRunning) { IsRunning = false; listener.Stop(); lock (this.clients) { for (int i = 0; i < this.clients.Count; i++) { this.clients[i].TcpClient.Client.Disconnect(false); } this.clients.Clear(); } } return this; } #endregion #region Receive private void HandleTcpClientAccepted(IAsyncResult ar) { if (IsRunning) { TcpListener tcpListener = (TcpListener)ar.AsyncState; TcpClient tcpClient = tcpListener.EndAcceptTcpClient(ar); byte[] buffer = new byte[tcpClient.ReceiveBufferSize]; TcpClientState internalClient = new TcpClientState(tcpClient, buffer); lock (this.clients) { this.clients.Add(internalClient); RaiseClientConnected(tcpClient); } NetworkStream networkStream = internalClient.NetworkStream; networkStream.BeginRead( internalClient.Buffer, 0, internalClient.Buffer.Length, HandleDatagramReceived, internalClient); tcpListener.BeginAcceptTcpClient( new AsyncCallback(HandleTcpClientAccepted), ar.AsyncState); } } private void HandleDatagramReceived(IAsyncResult ar) { if (IsRunning) { TcpClientState internalClient = (TcpClientState)ar.AsyncState; NetworkStream networkStream = internalClient.NetworkStream; int numberOfReadBytes = 0; try { numberOfReadBytes = networkStream.EndRead(ar); } catch { numberOfReadBytes = 0; } if (numberOfReadBytes == 0) { // connection has been closed lock (this.clients) { this.clients.Remove(internalClient); RaiseClientDisconnected(internalClient.TcpClient); return; } } // received byte and trigger event notification byte[] receivedBytes = new byte[numberOfReadBytes]; Buffer.BlockCopy( internalClient.Buffer, 0, receivedBytes, 0, numberOfReadBytes); RaiseDatagramReceived(internalClient.TcpClient, receivedBytes); RaisePlaintextReceived(internalClient.TcpClient, receivedBytes); // continue listening for tcp datagram packets networkStream.BeginRead( internalClient.Buffer, 0, internalClient.Buffer.Length, HandleDatagramReceived, internalClient); } } #endregion #region Events /// <summary> /// 接收到数据报文事件 /// </summary> public event EventHandler<TcpDatagramReceivedEventArgs<byte[]>> DatagramReceived; /// <summary> /// 接收到数据报文明文事件 /// </summary> public event EventHandler<TcpDatagramReceivedEventArgs<string>> PlaintextReceived; private void RaiseDatagramReceived(TcpClient sender, byte[] datagram) { if (DatagramReceived != null) { DatagramReceived(this, new TcpDatagramReceivedEventArgs<byte[]>(sender, datagram)); } } private void RaisePlaintextReceived(TcpClient sender, byte[] datagram) { if (PlaintextReceived != null) { PlaintextReceived(this, new TcpDatagramReceivedEventArgs<string>( sender, this.Encoding.GetString(datagram, 0, datagram.Length))); } } /// <summary> /// 与客户端的连接已建立事件 /// </summary> public event EventHandler<TcpClientConnectedEventArgs> ClientConnected; /// <summary> /// 与客户端的连接已断开事件 /// </summary> public event EventHandler<TcpClientDisconnectedEventArgs> ClientDisconnected; private void RaiseClientConnected(TcpClient tcpClient) { if (ClientConnected != null) { ClientConnected(this, new TcpClientConnectedEventArgs(tcpClient)); } } private void RaiseClientDisconnected(TcpClient tcpClient) { if (ClientDisconnected != null) { ClientDisconnected(this, new TcpClientDisconnectedEventArgs(tcpClient)); } } #endregion #region Send /// <summary> /// 发送报文至指定的客户端 /// </summary> /// <param name="tcpClient">客户端</param> /// <param name="datagram">报文</param> public void Send(TcpClient tcpClient, byte[] datagram) { if (!IsRunning) throw new InvalidProgramException("This TCP server has not been started."); if (tcpClient == null) throw new ArgumentNullException("tcpClient"); if (datagram == null) throw new ArgumentNullException("datagram"); tcpClient.GetStream().BeginWrite( datagram, 0, datagram.Length, HandleDatagramWritten, tcpClient); } private void HandleDatagramWritten(IAsyncResult ar) { ((TcpClient)ar.AsyncState).GetStream().EndWrite(ar); } /// <summary> /// 发送报文至指定的客户端 /// </summary> /// <param name="tcpClient">客户端</param> /// <param name="datagram">报文</param> public void Send(TcpClient tcpClient, string datagram) { Send(tcpClient, this.Encoding.GetBytes(datagram)); } /// <summary> /// 发送报文至所有客户端 /// </summary> /// <param name="datagram">报文</param> public void SendAll(byte[] datagram) { if (!IsRunning) throw new InvalidProgramException("This TCP server has not been started."); for (int i = 0; i < this.clients.Count; i++) { Send(this.clients[i].TcpClient, datagram); } } /// <summary> /// 发送报文至所有客户端 /// </summary> /// <param name="datagram">报文</param> public void SendAll(string datagram) { if (!IsRunning) throw new InvalidProgramException("This TCP server has not been started."); SendAll(this.Encoding.GetBytes(datagram)); } #endregion #region IDisposable Members /// <summary> /// Performs application-defined tasks associated with freeing, /// releasing, or resetting unmanaged resources. /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release /// both managed and unmanaged resources; <c>false</c> /// to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { try { Stop(); if (listener != null) { listener = null; } } catch (SocketException ex) { //ExceptionHandler.Handle(ex); } } disposed = true; } } #endregion } }
调用:实现截屏发送
MJpegStreamingServer server = new MJpegStreamingServer(1022); server.Start(); Task.Run(() => { while (true) { try { var bit = CaptureActiveScreen(); server.Write(bit); Thread.Sleep(50); } catch { } }; });
截屏代码:
/// <summary> /// 截屏 /// </summary> /// <returns></returns> public Bitmap CaptureActiveScreen() { // 创建一个和当前屏幕一样大小的Bitmap Rectangle bounds = Screen.GetBounds(Point.Empty); Bitmap bmp = new Bitmap(bounds.Width, bounds.Height, PixelFormat.Format32bppArgb); // 创建一个画布 Graphics g = Graphics.FromImage(bmp); // 截取整个屏幕 g.CopyFromScreen(Point.Empty, Point.Empty, bounds.Size); // 释放画布资源 g.Dispose(); return bmp; }
2、显示Mjpeg流:
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Mjpeg { public class MjpegUtils : IDisposable { public bool IsExit = false; /// <summary> /// 播放MJPEG视频流 /// </summary> /// <param name="mjpegStreamUrl">MJPEG视频流地址</param> /// <param name="accessImageHandler">读到图片后处理</param> /// <param name="sleep">每次读取文件睡眠时间,太长会导致卡顿,太短可能频繁矫正流</param> public MjpegUtils(string mjpegStreamUrl, Action<byte[]> accessImageHandler, int sleep = 50) { HttpWebRequest hwRequest = (System.Net.HttpWebRequest)WebRequest.Create(mjpegStreamUrl); hwRequest.Method = "GET"; HttpWebResponse hwResponse = (HttpWebResponse)hwRequest.GetResponse(); string boundary = hwRequest.Headers["Content-Type:"]; //响应流中没有响应头信息,全是响应体内容 Stream stream = hwResponse.GetResponseStream(); string headerName = "Content-Length:"; StringBuilder sb = new StringBuilder(); int len = 1024; while (true) { while (true) { char c = (char)stream.ReadByte(); //Console.Write(c); if (c == '\n') { break; } sb.Append(c); } string line = sb.ToString(); sb.Remove(0, sb.Length); int i = line.IndexOf(headerName); if (i != -1) { int imageFileLength = Convert.ToInt32(line.Substring(i + headerName.Length).Trim()); stream.Read(new byte[2], 0, 2); byte[] imageFileBytes = new byte[imageFileLength]; stream.Read(imageFileBytes, 0, imageFileBytes.Length); //Console.WriteLine("文件头:" + imageFileBytes[0].ToString("X") + " " + imageFileBytes[1].ToString("X") + " " + imageFileBytes[2].ToString("X") + " " + imageFileBytes[3].ToString("X") + " " + imageFileBytes[4].ToString("X")); //Console.WriteLine("文件尾:" + imageFileBytes[imageFileLength - 2].ToString("X") + " " + imageFileBytes[imageFileLength - 1].ToString("X")); if (imageFileBytes[imageFileLength - 2].ToString("X") != "FF" && imageFileBytes[imageFileLength - 1].ToString("X") != "D9") { //Console.WriteLine("开始矫正..."); //修正 char l = '0'; while (true) { char c = (char)stream.ReadByte(); if (l == '-' && c == '-') { break; } l = c; } } else { //读取图片成功! accessImageHandler(imageFileBytes); } Thread.Sleep(sleep); } } stream.Close(); hwResponse.Close(); Console.Read(); } public int StreamFindContentLength(Stream stream) { StringBuilder sb = new StringBuilder(); sb.Append((char)stream.ReadByte()); sb.Append((char)stream.ReadByte()); sb.Append((char)stream.ReadByte()); sb.Append((char)stream.ReadByte()); Console.WriteLine("num:" + sb); int num = Convert.ToInt32(sb.ToString().Trim()); //跳过\r\n char c = '0'; do { c = (char)stream.ReadByte(); } while (c == '\r' || c == '\n'); return num; } public void Dispose() { IsExit = true; } } }
调用:
var thread = new Thread(new ThreadStart(delegate () { var mjpegUtils = new MjpegUtils("http://127.0.0.1:1022", delegate (byte[] bytes) { //Console.WriteLine(bytes.Length); MemoryStream ms = new MemoryStream(bytes); pictureBox1.Image = Image.FromStream(ms); ms.Close(); }, 50); })); thread.IsBackground = true; thread.Start();
最终效果:
参考文章:
https://blog.csdn.net/weixin_33709364/article/details/86419401
https://www.jb51.net/article/206675.htm
https://www.cnblogs.com/gaochundong/archive/2013/04/14/csharp_async_tcp_server.html
https://www.cnblogs.com/gaochundong/archive/2013/04/14/csharp_async_tcp_client.html
标签:MJpeg,C#,void,视频流,System,private,using,new,public From: https://www.cnblogs.com/mqxs/p/18262531