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ThreadPoolExecutor源码解析

时间:2024-03-18 17:15:12浏览次数:14  
标签:解析 return mainLock int 源码 线程 ctl null ThreadPoolExecutor

public class ThreadPoolExecutor extends AbstractExecutorService

private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));

ctl int32位 高3位状态位,低29位工作线程数量

// Packing and unpacking ctl
private static int runStateOf(int c)     { return c & ~CAPACITY; }
private static int workerCountOf(int c)  { return c & CAPACITY; }

COUNT_BITS=32-3=29
private static final int COUNT_BITS = Integer.SIZE - 3;
CAPACITY=000 111111.....
private static final int CAPACITY   = (1 << COUNT_BITS) - 1;
// runState is stored in the high-order bits
101 000000... 注意这个是原码
实际是补码参与运算
10000....1补码111111......
111 000000... <-是补码结果,下次参与位运算也是此数   
private static final int RUNNING    = -1 << COUNT_BITS;
000 000000...
private static final int SHUTDOWN   =  0 << COUNT_BITS;
001 000000...
private static final int STOP       =  1 << COUNT_BITS;
010 000000...
private static final int TIDYING    =  2 << COUNT_BITS;
011 000000...
private static final int TERMINATED =  3 << COUNT_BITS;

默认拒绝策略是报错

private static final RejectedExecutionHandler defaultHandler =
    new AbortPolicy();

public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            throw new RejectedExecutionException("Task " + r.toString() +
                                                 " rejected from " +
                                                 e.toString());
        }

ThreadPoolExecutor构造方法

Worker构造方法

public ThreadPoolExecutor(int corePoolSize,
                          int maximumPoolSize,
                          long keepAliveTime,
                          TimeUnit unit,
                          BlockingQueue<Runnable> workQueue,
                          ThreadFactory threadFactory,
                          RejectedExecutionHandler handler) {
    if (corePoolSize < 0 ||
        maximumPoolSize <= 0 ||
        maximumPoolSize < corePoolSize ||
        keepAliveTime < 0)
        throw new IllegalArgumentException();
    if (workQueue == null || threadFactory == null || handler == null)
        throw new NullPointerException();
    this.acc = System.getSecurityManager() == null ?
            null :
            AccessController.getContext();
    this.corePoolSize = corePoolSize;
    this.maximumPoolSize = maximumPoolSize;
    this.workQueue = workQueue;
    this.keepAliveTime = unit.toNanos(keepAliveTime);
    this.threadFactory = threadFactory;
    this.handler = handler;
}
//注意Worker实现了Runnable
private final class Worker
        extends AbstractQueuedSynchronizer
        implements Runnable
{
     Worker(Runnable firstTask) {
         //初始设置AQS状态-1
         setState(-1); // inhibit interrupts until runWorker
         this.firstTask = firstTask;
         //默认Executors.defaultThreadFactory()
         //注意this是Worker对象
         this.thread = getThreadFactory().newThread(this);
     }
    //所以Worker.start()执行的是runWorker(worker对象);
    public void run() {
            runWorker(this);
    }
}

DefaultThreadFactory() {
    SecurityManager s = System.getSecurityManager();
    group = (s != null) ? s.getThreadGroup() :
    Thread.currentThread().getThreadGroup();
    namePrefix = "pool-" +
        poolNumber.getAndIncrement() +
        "-thread-";
}

 public Thread newThread(Runnable r) {
     //创建Worker的执行线程
     Thread t = new Thread(group, r,
                           namePrefix + threadNumber.getAndIncrement(),
                           0);
     if (t.isDaemon())
         //默认非守护线程
         t.setDaemon(false);
     //默认优先级为5
     if (t.getPriority() != Thread.NORM_PRIORITY)
         t.setPriority(Thread.NORM_PRIORITY);
     return t;
 }
}

父类AbstractExecutorService定义了submit入参Callable方法

包装成RunnableFuture执行子类重写execute(Runnable command);

public <T> Future<T> submit(Callable<T> task) {
    if (task == null) throw new NullPointerException();
    //封装成RunnableFuture
    RunnableFuture<T> ftask = newTaskFor(task);
    execute(ftask);
    return ftask;
}

  protected <T> RunnableFuture<T> newTaskFor(Runnable runnable, T value) {
        return new FutureTask<T>(runnable, value);
}

提交线程任务

public void execute(Runnable command) {
    if (command == null)
        throw new NullPointerException();
    //获取状态码+线程数 int值
    int c = ctl.get();
    //小于核心线程数
    if (workerCountOf(c) < corePoolSize) {
        //添加核心线程 true 是否核心线程
        if (addWorker(command, true))
            return;
        //添加失败
        c = ctl.get();
    }
    //run状态并且添加到队列成功
    if (isRunning(c) && workQueue.offer(command)) {
        int recheck = ctl.get();
        //二次检查,非run状态便移除队列,并且包含tryTerminate()方法
        if (! isRunning(recheck) && remove(command))
            //走拒绝策略
            reject(command);
        //二次检查,run状态或者移除队列失败=>
        else if (workerCountOf(recheck) == 0)
            //添加非核心线程,空方法任务
            addWorker(null, false);
    }
     //添加非核心线程任务失败,走拒绝策略
    else if (!addWorker(command, false))
        reject(command);
}

新增Worker工作线程

private boolean addWorker(Runnable firstTask, boolean core) {
    retry:
    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        // Check if queue empty only if necessary.
        //rs为Running状态
        //rs如果刚好为SHUTDOWN,提交空任务,并且队列不为空情况,是可以添加Worker
        //线程池会把正在执行的任务及队列中等待执行的任务都执行完毕后,再去关闭;
        if (rs >= SHUTDOWN &&
            ! (rs == SHUTDOWN &&
               firstTask == null &&
               ! workQueue.isEmpty()))
            return false;

        for (;;) {
            int wc = workerCountOf(c);
            //如果给工作线程超过最大或者 (core=true 核心线程数core=false 最大线程数
            if (wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))
                return false;
            //CAS添加wc,跳出retry循环
            if (compareAndIncrementWorkerCount(c))
                break retry;
            //CAS失败,状态变更,继续retry循环
            c = ctl.get();  // Re-read ctl
            if (runStateOf(c) != rs)
                continue retry;
            ////CAS失败,状态没有变更,继续内部循环
            // else CAS failed due to workerCount change; retry inner loop
        }
    }

    boolean workerStarted = false;
    boolean workerAdded = false;
    Worker w = null;
    try {
        //注意Worker是实现Runnable,w.thread是
        w = new Worker(firstTask);
        final Thread t = w.thread;
        if (t != null) {
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                // Recheck while holding lock.
                // Back out on ThreadFactory failure or if
                // shut down before lock acquired.
                int rs = runStateOf(ctl.get());
				//Running状态或者SHUTDOWN状态新增空任务
                if (rs < SHUTDOWN ||
                    (rs == SHUTDOWN && firstTask == null)) {
                    //新建线程未启动,如果是alive状态,说明已经被启动了,则抛出异常。
                    //抛出异常未捕获,
                    if (t.isAlive()) // precheck that t is startable
                        throw new IllegalThreadStateException();
                    workers.add(w);
                    int s = workers.size();
                    //largestPoolSize用于记录线程池中曾经存在的最大的线程数量
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    workerAdded = true;
                }
            } finally {
                mainLock.unlock();
            }
            //添加成功,t.start();,设置workerStarted true
            if (workerAdded) {
                t.start();
                workerStarted = true;
            }
        }
    } finally {
        if (! workerStarted)
            //失败处理
            addWorkerFailed(w);
    }
    return workerStarted;
}

addWorkerFailed

private void addWorkerFailed(Worker w) {
    final ReentrantLock mainLock = this.mainLock;
    mainLock.lock();
    try {
        if (w != null)
            //移除创建worker
            workers.remove(w);
        //减少wc
        decrementWorkerCount();
        tryTerminate();
    } finally {
        mainLock.unlock();
    }
}
final void tryTerminate() {
    for (;;) {
        int c = ctl.get();
        //RUNNING||TIDYING||TERMINATED
        //SHUTDOWN && 阻塞队列不为空
        if (isRunning(c) ||
            runStateAtLeast(c, TIDYING) ||
            (runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
            return;
        //STOP || SHUTDOWN 阻塞队列为空
        if (workerCountOf(c) != 0) { // Eligible to terminate
            interruptIdleWorkers(ONLY_ONE);
            return;
        }

        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            //ctlOf(TIDYING, 0)=>TIDYING头状态+工作线程数组成
            //尝试CAS设置TIDYING且wc=0
            if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
                try {
                    terminated();
                } finally {
					//再设置为TERMINATED且wc=0
                    ctl.set(ctlOf(TERMINATED, 0));
                    //termination条件唤醒
                    termination.signalAll();
                }
                return;
            }
        } finally {
            mainLock.unlock();
        }
        // else retry on failed CAS
    }
}

真正运行任务

final void runWorker(Worker w) {
    //Worker线程
    Thread wt = Thread.currentThread();
    Runnable task = w.firstTask;
    w.firstTask = null;
    //worker继承AQS,unlock方法执行release(1)
    w.unlock(); // allow interrupts
    boolean completedAbruptly = true;
    try {
        //获取任务
        while (task != null || (task = getTask()) != null) {
            //AQS state由0->1,执行acquire(1),设置当前线程独占
            //失败就走AQS等待队列
            w.lock();
     
            //线程状态为STOP以及以上 或者 Thread.interrupted()线程中断为true,
            //然后复原为false,并且线程状态为STOP以及以上
            //二次判断
            //wt.isInterrupted()获取为复原false
            if ((runStateAtLeast(ctl.get(), STOP) ||
                 (Thread.interrupted() &&
                  runStateAtLeast(ctl.get(), STOP))) &&
                !wt.isInterrupted())
                //中断
                wt.interrupt();
            try {
                beforeExecute(wt, task);
                Throwable thrown = null;
                try {
                    //真正执行运行任务
                    task.run();
                } catch (RuntimeException x) {
                    thrown = x; throw x;
                } catch (Error x) {
                    thrown = x; throw x;
                } catch (Throwable x) {
                    thrown = x; throw new Error(x);
                } finally {
                    afterExecute(task, thrown);
                }
            } finally {
                task = null;
                //当前工作线程完成task总数
                w.completedTasks++;
                //w.unlock();执行,设置独占线程null,设置State=0
                w.unlock();
            }
        }
        completedAbruptly = false;
    } finally {
        processWorkerExit(w, completedAbruptly);
    }
}

w.unlock();执行,设置独占线程null,设置State=0

public final boolean release(int arg) {
    if (tryRelease(arg)) {
        Node h = head;
        if (h != null && h.waitStatus != 0)
            unparkSuccessor(h);
        return true;
    }
    return false;
}

protected boolean tryRelease(int unused) {
    setExclusiveOwnerThread(null);
    setState(0);
    return true;
}

获取阻塞队列任务

private Runnable getTask() {
    boolean timedOut = false; // Did the last poll() time out?

    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        // Check if queue empty only if necessary.
        //SHUTDOWN状态并且阻塞队列为空 || STOP以上状态
        if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
            //do while循环直到减少一个ctl中工作线程数
            decrementWorkerCount();
            return null;
        }

        int wc = workerCountOf(c);

        // Are workers subject to culling?
        //allowCoreThreadTimeOut开启,核心线程关闭或超过核心线程,需要超时判断
        boolean timed = allowCore || wc > corePoolSize;
		//wc大于最大线程数 或者 配置超时且获取超时
        //并且 (wc>1 或者 阻塞队列任务为空)
        if ((wc > maximumPoolSize || (timed && timedOut))
            && (wc > 1 || workQueue.isEmpty())) {
            if (compareAndDecrementWorkerCount(c))
                return null;
            continue;
        }

        try {
            //配置超时,超时时间内拿去任务
            Runnable r = timed ?
                workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
            //条件队列等待获取队列任务
                workQueue.take();
            if (r != null)
                return r;
            //超时未获取,指定超时
            timedOut = true;
        } catch (InterruptedException retry) {
            timedOut = false;
        }
    }
}

如果runWorker(Worker w) 方法第一个try和第二个try之间发生异常

completedAbruptly = true;

 private void processWorkerExit(Worker w, boolean completedAbruptly) {
        if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
            decrementWorkerCount();

        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            //统计总完成数量
            completedTaskCount += w.completedTasks;
            workers.remove(w);
        } finally {
            mainLock.unlock();
        }

        tryTerminate();

        int c = ctl.get();
     	//Running ShutDown
        if (runStateLessThan(c, STOP)) {
            //completedAbruptly=false,第二个try内执行finally结束
            if (!completedAbruptly) {
                //允许回收核心线程,最小为0,否则最小核心线程
                int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
                //如果允许回收核心线程,阻塞队列有任务
                if (min == 0 && ! workQueue.isEmpty())
                    //则工作线程最小为1
                    min = 1;
                //满足条件就return
                if (workerCountOf(c) >= min)
                    return; // replacement not needed
            }
            //异常状态或者允许回收核心线程,阻塞队列有任务,但没有工作线程
            //增加一个非核心线程
            addWorker(null, false);
        }
    }

标签:解析,return,mainLock,int,源码,线程,ctl,null,ThreadPoolExecutor
From: https://www.cnblogs.com/wsyphaha/p/18080939

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