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GUI编程
告诉大家该怎么学?
- 这是什么
- 它怎么玩?
- 该如何去在我们平时运用?
- class --可阅读
组件
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标
- 键盘时间
- 破解工具
1、简介
Gui的核心技术: Swing AWT
- 因为界面不美观
- 需要jre环境
为什么我们还要学习?
- 可以写出自己心中想要的一些小工具
- 工作时候,也可能需要维护到swing界面,概率极小
- 理解MVC 架构,了解监听!
2、AWT
2.1、Awt 介绍
- 包含了很多类和接口 GUI
- 元素:窗口,按钮,文本框
- java.awt (jre\lib\rt.jar\awt)
2.2 组件和容器
2.1、Frame
package com.jing.lesson01;
import java.awt.*;
//GUI第一个界面
public class TestFrame {
public static void main(String[] args) {
//Frame JDK 源码
Frame frame = new Frame("我的第一个图形界面");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色 Color
frame.setBackground(new Color(71, 141, 36));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
问题:发现无法关闭,停止java程序
尝试封装
package com.jing.lesson01;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
//展示多个窗口 new
new MyFrame(100,100,200,200,Color.red);
new MyFrame(300,100,200,200,Color.yellow);
new MyFrame(100,300,200,200,Color.pink);
new MyFrame(300,300,200,200,Color.magenta);
}
}
class MyFrame extends Frame{
static int id = 0; //可能存在多个窗口,需要一个计数器
public MyFrame(int x,int y,int w,int h,Color color){
super("Myframe+"+(++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}
idea配置优化
2.2、面板Panel
解决了程序无法关闭
package com.jing.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//Panel可以看成
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(59, 152, 45));
//panel坐标
panel.setBounds(40,40,400,400);
panel.setBackground(new Color(189, 31, 189, 255));
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭事件 system.exit(0)
//适配器模式:
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
2.3、布局
- 流式布局
package com.jing.lesson01;
import java.awt.*;
public class TestFlowLayOut {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
- 东西南北中
package com.jing.lesson01;
import com.sun.xml.internal.fastinfoset.algorithm.BuiltInEncodingAlgorithmState;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(200,200);
frame.setVisible(true);
}
}
- 表格布局
package com.jing.lesson01;
import java.awt.*;
public class TestGridlayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack(); //java函数
frame.setVisible(true);
}
}
作业:
思路:
package com.jing.lesson01;
import javax.swing.plaf.basic.BasicInternalFrameTitlePane;
import java.awt.*;
public class ExDemo {
public static void main(String[] args) {
//总的frame
Frame frame = new Frame("练习作业");
frame.setLocation(400,300);
frame.setSize(300,400);
frame.setBackground(Color.BLACK);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));
//4个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
//上面
p1.add(new Button("East-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2,BorderLayout.CENTER);
//下面
p3.add(new Button("East-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
for (int i = 0; i < 4; i++) {
p4.add(new Button("for-"+i));
}
p3.add(p4,BorderLayout.CENTER);
//把面板放到控件中
frame.add(p1);
frame.add(p3);
//监听关闭
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
总结:
- Frame是一个顶级窗口
- Panel无法单独显示,必须添加到某个容器
- 布局管理器
- 流式
- 东西南北中
- 表格
- 大小,定位,背景颜色,可见性,监听
2.4、事件监听
事件监听:当某个事件发生的时候,干什么?
package com.jing.lesson02;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮,触发一些事件
Frame frame = new Frame("监听事件");
Button button = new Button("btn");
//因为,addActionListener需要一个ActionListener,我们需要构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
//文本框
frame.add(button,BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
windowsClose(frame);
}
//关闭窗体事件
private static void windowsClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
多个按钮,共享一个事件
package com.jing.lesson02;
import sun.security.x509.FreshestCRLExtension;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionEventwo {
public static void main(String[] args) {
//两个按钮,实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义触发会返回的命令,如果不显示定义,则会走默认的值!
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("按钮被点击了:msg==>"+e.getActionCommand());
}
}
2.5、输入框TextField 监听
package com.jing.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//启动
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下enter 就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
TextField field =(TextField) e.getSource(); //获取一些资源,返回一个对象
System.out.println(field.getText());//获得输入框的文本
field.setText(""); //null ""回车设置为空值
}
}
2.6 简易计算器,组合+内部类回顾复习
oop原则 : 组合 大于继承
package com.jing.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
// 计算器类
class Calculator extends Frame{
public Calculator() {
//3个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListtener(num1,num2,num3));
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListtener implements ActionListener {
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListtener(TextField num1,TextField num2,TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获取加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值+法运算后,放到第三个框
num3.setText(""+(n1+n2));
//3.清楚前2个框
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象
package com.jing.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
// 计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame() {
//3个文本框
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
//1个标签
Label label = new Label("+");
//1个按钮
Button button = new Button("=");
//监听器
button.addActionListener(new MyCalculatorListtener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListtener implements ActionListener {
//获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListtener(Calculator calculator) {
this.calculator =calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获取加数和被加数
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
//2.将这个值+法运算后,放到第三个框
calculator.num3.setText(""+(n1+n2));
//3.清楚前2个框
calculator.num1.setText("");
calculator.num2.setText("");
}
}
内部类,更好的包装
package com.jing.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
// 计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame() {
//3个文本框
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
//1个标签
Label label = new Label("+");
//1个按钮
Button button = new Button("=");
//监听器
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
private class MyCalculatorListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//1.获取加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值+法运算后,放到第三个框
num3.setText(""+(n1+n2));
//3.清楚前2个框
num1.setText("");
num2.setText("");
}
}
}
2.7 画笔
package com.jing.lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(100,100,600,600);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画画
g.setColor(Color.magenta);
g.drawOval(100,100,100,200);
g.fillOval(100,100,100,100);
g.setColor(Color.green);
g.fillRect(150,200,200,200);
//养成习惯,画笔用完,将还原为最初的颜色
}
}
2.8 鼠标监听
package com.jing.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集火来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//监听当前窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point paint = (Point) iterator.next();
g.setColor(Color.green);
g.fillOval(paint.x,paint.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
private class MyMouseListener extends MouseAdapter{
//鼠标 按下,弹起 ,按住不放
@Override
public void mouseClicked(MouseEvent e) {
MyFrame myframe = (MyFrame) e.getSource();
//这个我们点击的时候,就会在界面上产生一个点! 画
//这个点就是鼠标的点
myframe.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都要重新画一次
myframe.repaint();//刷新
}
}
}
2.9 窗口监听
package com.jing.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindows {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.blue);
setBounds(100, 100, 200, 200);
setVisible(true);
addWindowListener(new MyWindowListener());
// this.addWindowListener(new WindowAdapter() {
// @Override//匿名内部类
// public void windowClosing(WindowEvent e) {
// System.out.println("你点击的x");
// }
// });
}
class MyWindowListener extends WindowAdapter {
@Override
public void windowClosing(WindowEvent e) {
setVisible(false); //隐藏窗口,通过按钮,隐藏当前窗口
System.exit(0); //正常退出
}
}
}
内部类版
package com.jing.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindows {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.blue);
setBounds(100, 100, 200, 200);
setVisible(true);
// addWindowListener(new MyWindowListener());
this.addWindowListener(new WindowAdapter() {
@Override//匿名内部类
public void windowClosing(WindowEvent e) {
System.out.println("你点击的x");
System.exit(0);
}
});
}
}
2.10 键盘监听
package com.jing.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame() {
super();
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
System.out.println(keyCode);//不需要去记录这个数值,直接使用静态属性VK_XXX
if (keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
}
});
}
}
3、Swing
3.1 窗口、面板
标签居中
package com.jing.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//init() 初始化
public void init(){
//顶级窗口
JFrame jf = new JFrame("z这是一个JFrame窗口");
jf.setVisible(true);
jf.setBounds(100,100,200,300);
jf.setBackground(Color.pink);
//设置文字JLable
JLabel label = new JLabel("欢迎光临");
jf.add(label);
//让文本标签居中
label.setHorizontalAlignment(SwingConstants.CENTER);
//容器实例化
Container contentPane = jf.getContentPane();
contentPane.setBackground(Color.pink);
//关闭事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}
3.2 弹窗
package com.jing.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo() {
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,需要容器
Container container = this.getContentPane();
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框");//创建弹窗
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗,监听事件
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
//添加按钮
container.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("带你学java"));
}
}
3.3 标签
图标
package com.jing.lesson04;
import javax.swing.*;
import java.awt.*;
//图标,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(int width, int height) {
this.width = width;
this.height = height;
}
public void init(){
IconDemo iconDemo = new IconDemo(15, 15);
//图标放在标签,也可以放在按钮上
JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo(15,15).init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
图片
package com.jing.lesson04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo() {
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("tx.jpg");
ImageIcon imageIcon = new ImageIcon(url);
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100,100,300,400);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4 面板
JPanel
package com.jing.lesson05;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo() {
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面的参数是间距
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(2,1));
JPanel panel4 = new JPanel(new GridLayout(3,2));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
JScroll 滚动条
package com.jing.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo() {
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎来到Java世界");
container.add(textArea);
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5 按钮
图片按钮
package com.jing.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01() {
Container container = this.getContentPane();
//将一个图片编程图标
URL resource = JButtonDemo01.class.getResource("tx.jpg");
Icon icon = new ImageIcon(resource);
//把这个图标放到按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//add
container.add(button);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
- 单选按钮
package com.jing.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame {
public JButtonDemo02() {
Container container = this.getContentPane();
//将一个图片编程图标
URL resource = JButtonDemo02.class.getResource("tx.jpg");
Icon icon = new ImageIcon(resource);
//单选框
JRadioButton radioButton1 = new JRadioButton("JRadioButton01");
JRadioButton radioButton2 = new JRadioButton("JRadioButton02");
JRadioButton radioButton3 = new JRadioButton("JRadioButton03");
//由于单选框只能选择一个,分组,一个组里只能选择一个
ButtonGroup group = new ButtonGroup();
group.add(radioButton1);
group.add(radioButton2);
group.add(radioButton3);
container.add(radioButton1,BorderLayout.CENTER);
container.add(radioButton2,BorderLayout.NORTH);
container.add(radioButton3,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
- 复选按钮
package com.jing.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03() {
Container container = this.getContentPane();
//将一个图片变成图标
URL resource = JButtonDemo03.class.getResource("tx.jpg");
Icon icon = new ImageIcon(resource);
//多选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01,BorderLayout.NORTH);
container.add(checkBox02,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
- 下拉框
package com.jing.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboDemo01 extends JFrame {
public TestComboDemo01() {
Container container = this.getContentPane();
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("正在热映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboDemo01();
}
}
3.6 列表框
package com.jing.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboDemo02 extends JFrame {
public TestComboDemo02() {
Container container = this.getContentPane();
//生成列表的内容
String[] contents = {"1","2","3"};
//列表中需要放入内容
JList jList = new JList(contents);
container.add(jList);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboDemo02();
}
}
应用场景
选择地区,或者一些单个选项
列表 展示信息,一般是动态扩容
3.7 文本框
- 文本框
package com.jing.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01() {
Container container = this.getContentPane();
//文本框
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world");
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
- 密码框
package com.jing.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02() {
Container container = this.getContentPane();
//密码框
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
- 文本域
package com.jing.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo() {
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎来到Java世界");
container.add(textArea);
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
HTML + Servlet
MVC
C/S B/S
贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧,60帧,连接起来就是动画,拆开就是静态图片,
键盘监听
定时器Timer
-
定义数据
-
画上去
-
监听事件
键盘,事件
startgame
package com.jing.snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}
GamePanel
package com.jing.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length; //蛇的长度
int[] snakeX = new int[600]; //蛇的x坐标25*25
int[] snakeY = new int[500]; //蛇的y坐标25*25
String fx;
//食物的坐标
int foodx ;
int foody;
Random random = new Random();
int score ;//成绩
//游戏当前的状态,开始,停止
boolean isStart = false; //默认是不开始
boolean isfail = false; //游戏失败状态
//定时器
Timer timer = new Timer(100,this); //100毫秒执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true); //获取焦点
this.addKeyListener(this); //获取键盘监听事件
timer.start(); //游戏一开始就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100; snakeY[0] = 100; //脑袋的坐标
snakeX[1] = 75; snakeY[1] = 100; //第一个身体的坐标
snakeX[2] = 50; snakeY[2] = 100; //第二个身体的坐标
fx ="R";//初始方向向右
foodx = 25 + 25*random.nextInt(35);
foody = 75 + 25*random.nextInt(55);
score = 0;
}
//绘制面板,我们的游戏中所有东西,都用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11); //头部广告栏画上去
g.fillRect(25,75,850,600); //默认的游戏界面
//画积分
g.setColor(Color.white);
setFont(new Font("苹方-简",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右
} else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
} else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
} else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if (isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("苹方-简",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
if (isfail==true){
g.setColor(Color.red);
g.setFont(new Font("苹方-简",Font.BOLD,40));//设置字体
g.drawString("失败,按下空格重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获取键盘按键是哪个
if (keyCode == KeyEvent.VK_SPACE){ //按下空格键
if (isfail){
isfail = false;
init();
}else {
isStart = !isStart; //取反
}
repaint();
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP){
fx = "U";
}else if(keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode==KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听---需要通过固定事件来刷新, 1s=10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isfail == false){ //如果游戏是开始状态,就让小蛇动起来
//吃食物
if (snakeX[0] == foodx && snakeY[0] == foody){
//长度加1
length++;
//分数+10
score = score +10;
//再次随机食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//移动
for (int i = length-1; i >0 ; i--) { //后一节移动前一节位置
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if(fx.equals("R")){
snakeX[0] = snakeX[0]+25;
if (snakeX[0]>850){snakeX[0] = 25;} //边界判断
}else if(fx.equals("L")){
snakeX[0] = snakeX[0]-25;
if (snakeX[0]<25){snakeX[0] = 850;}
}else if(fx.equals("U")) {
snakeY[0] = snakeY[0]-25;
if (snakeY[0] < 75) { snakeY[0] = 650;}
}else if(fx.equals("D")) {
snakeY[0] = snakeY[0]+25;
if (snakeY[0] > 650) { snakeY[0] = 75;}
}
//失败判定,撞到自己
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isfail = true;
}
}
repaint(); //重画
}
timer.start(); //定时器开启
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
Data
package com.jing.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 / 相当于当前目录
public static URL headerURL = Data.class.getResource("/statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("/statics/up.png");
public static URL downURL = Data.class.getResource("/statics/down.png");
public static URL leftURL = Data.class.getResource("/statics/left.png");
public static URL rightURL = Data.class.getResource("/statics/right.png");
public static URL bodyURL = Data.class.getResource("/statics/body.png");
public static URL foodURL = Data.class.getResource("/statics/food.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon body = new ImageIcon(bodyURL);
public static ImageIcon food = new ImageIcon(foodURL);
}
标签:java,GUI,编程,add,frame,import,new,public
From: https://www.cnblogs.com/jingjingn/p/17632020.html