C#图片添加水印操作类
原文链接:https://blog.csdn.net/gongquan2008/article/details/127914150
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-
-
- using System;
- using System.Drawing;
- using System.Drawing.Drawing2D;
- using System.Drawing.Imaging;
- using System.Web;
- using System.IO;
- using System.Web.UI;
- using System.Xml;
-
- namespace LyUtils
- {
-
-
- #region 水印图片
-
-
-
- /// <summary>
- /// 水印图片的操作管理
- /// </summary>
- public class WaterImageManage
- {
- /// <summary>
- /// 添加图片水印
- /// </summary>
- /// <param name="sourcePicture">源图片文件名</param>
- /// <param name="waterImage">水印图片文件名</param>
- /// <param name="alpha">透明度(0.1-1.0数值越小透明度越高)</param>
- /// <param name="position">位置</param>
- /// <param name="isDeleteSource" >是否删除源</param>
- /// <returns>返回生成于指定文件夹下的水印文件名</returns>
- public static string DrawImage(string sourcePicture,
- string waterImage,
- float alpha,
- ImagePosition position, bool isDeleteSource
- )
- {
- //
- // 判断参数是否有效
- //
- if (sourcePicture == string.Empty || waterImage == string.Empty || alpha == 0.0)
- {
- return sourcePicture;
- }
-
- //
- // 源图片,水印图片全路径
- //
- string sourcePictureName = sourcePicture;
- string waterPictureName = waterImage;
- string fileSourceExtension = Path.GetExtension(sourcePictureName).ToLower();
- string fileWaterExtension = Path.GetExtension(waterPictureName).ToLower();
- //
- // 判断文件是否存在,以及类型是否正确
- //
- if (File.Exists(sourcePictureName) == false ||
- File.Exists(waterPictureName) == false || (
- fileSourceExtension != ".gif" &&
- fileSourceExtension != ".jpg" &&
- fileSourceExtension != ".png" &&
- fileSourceExtension != ".bmp") || (
- fileWaterExtension != ".gif" &&
- fileWaterExtension != ".jpg" &&
- fileWaterExtension != ".png" &&
- fileWaterExtension != ".bmp")
- )
- {
- return sourcePicture;
- }
-
- //
- // 目标图片名称及全路径
- //
- string targetImage = sourcePictureName.Replace(Path.GetExtension(sourcePictureName), "") + "_1101.jpg";
-
- //
- // 将需要加上水印的图片装载到Image对象中
- //
- Image imgPhoto = Image.FromFile(sourcePictureName);
- //
- // 确定其长宽
- //
- int phWidth = imgPhoto.Width;
- int phHeight = imgPhoto.Height;
-
- //
- // 封装 GDI+ 位图,此位图由图形图像及其属性的像素数据组成。
- //
- Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);
-
- //
- // 设定分辨率
- //
- bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
-
- //
- // 定义一个绘图画面用来装载位图
- //
- Graphics grPhoto = Graphics.FromImage(bmPhoto);
-
- //
- //同样,由于水印是图片,我们也需要定义一个Image来装载它
- //
- Image imgWatermark = new Bitmap(waterPictureName);
-
- //
- // 获取水印图片的高度和宽度
- //
- int wmWidth = imgWatermark.Width;
- int wmHeight = imgWatermark.Height;
-
- //SmoothingMode:指定是否将平滑处理(消除锯齿)应用于直线、曲线和已填充区域的边缘。
- // 成员名称 说明
- // AntiAlias 指定消除锯齿的呈现。
- // Default 指定不消除锯齿。
- // HighQuality 指定高质量、低速度呈现。
- // HighSpeed 指定高速度、低质量呈现。
- // Invalid 指定一个无效模式。
- // None 指定不消除锯齿。
- grPhoto.SmoothingMode = SmoothingMode.AntiAlias;
-
- //
- // 第一次描绘,将我们的底图描绘在绘图画面上
- //
- grPhoto.DrawImage(imgPhoto,
- new Rectangle(0, 0, phWidth, phHeight),
- 0,
- 0,
- phWidth,
- phHeight,
- GraphicsUnit.Pixel);
-
- //
- // 与底图一样,我们需要一个位图来装载水印图片。并设定其分辨率
- //
- Bitmap bmWatermark = new Bitmap(bmPhoto);
- bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
-
- //
- // 继续,将水印图片装载到一个绘图画面grWatermark
- //
- Graphics grWatermark = Graphics.FromImage(bmWatermark);
-
- //
- //ImageAttributes 对象包含有关在呈现时如何操作位图和图元文件颜色的信息。
- //
- ImageAttributes imageAttributes = new ImageAttributes();
-
- //
- //Colormap: 定义转换颜色的映射
- //
- ColorMap colorMap = new ColorMap();
-
- //
- //我的水印图被定义成拥有绿色背景色的图片被替换成透明
- //
- colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
- colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);
-
- ColorMap[] remapTable = { colorMap };
-
- imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);
-
- float[][] colorMatrixElements = {
- new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, // red红色
- new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, //green绿色
- new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, //blue蓝色
- new float[] {0.0f, 0.0f, 0.0f, alpha, 0.0f}, //透明度
- new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}};//
-
- // ColorMatrix:定义包含 RGBA 空间坐标的 5 x 5 矩阵。
- // ImageAttributes 类的若干方法通过使用颜色矩阵调整图像颜色。
- ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);
-
-
- imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
- ColorAdjustType.Bitmap);
-
- //
- //上面设置完颜色,下面开始设置位置
- //
- int xPosOfWm;
- int yPosOfWm;
-
- switch (position)
- {
- case ImagePosition.BottomMiddle:
- xPosOfWm = (phWidth - wmWidth) / 2;
- yPosOfWm = phHeight - wmHeight - 10;
- break;
- case ImagePosition.Center:
- xPosOfWm = (phWidth - wmWidth) / 2;
- yPosOfWm = (phHeight - wmHeight) / 2;
- break;
- case ImagePosition.LeftBottom:
- xPosOfWm = 10;
- yPosOfWm = phHeight - wmHeight - 10;
- break;
- case ImagePosition.LeftTop:
- xPosOfWm = 10;
- yPosOfWm = 10;
- break;
- case ImagePosition.RightTop:
- xPosOfWm = phWidth - wmWidth - 10;
- yPosOfWm = 10;
- break;
- case ImagePosition.RigthBottom:
- xPosOfWm = phWidth - wmWidth - 10;
- yPosOfWm = phHeight - wmHeight - 10;
- break;
- case ImagePosition.TopMiddle:
- xPosOfWm = (phWidth - wmWidth) / 2;
- yPosOfWm = 10;
- break;
- default:
- xPosOfWm = 10;
- yPosOfWm = phHeight - wmHeight - 10;
- break;
- }
-
- //
- // 第二次绘图,把水印印上去
- //
- grWatermark.DrawImage(imgWatermark,
- new Rectangle(xPosOfWm,
- yPosOfWm,
- wmWidth,
- wmHeight),
- 0,
- 0,
- wmWidth,
- wmHeight,
- GraphicsUnit.Pixel,
- imageAttributes);
-
- imgPhoto.Dispose();
- imgPhoto = bmWatermark;
- grPhoto.Dispose();
- grWatermark.Dispose();
-
- //
- // 保存文件到服务器的文件夹里面
- //
- imgPhoto.Save(targetImage, ImageFormat.Jpeg);
- imgPhoto.Dispose();
- imgWatermark.Dispose();
- if (isDeleteSource)
- {
- File.Delete(sourcePictureName);
- }
- targetImage = targetImage.Replace("/", "\\");
- return targetImage.Substring(targetImage.LastIndexOf("\\") + 1);
- }
-
- /// <summary>
- /// 在图片上添加水印文字
- /// </summary>
- /// <param name="sourcePicture">源图片文件</param>
- /// <param name="waterWords">需要添加到图片上的文字</param>
- /// <param name="alpha">透明度</param>
- /// <param name="position">位置</param>
- /// <param name="isDeleteSource">是否删除源</param>
- /// <returns></returns>
- public static string DrawWords(string sourcePicture,
- string waterWords,
- float alpha,
- ImagePosition position, bool isDeleteSource)
- {
- //
- // 判断参数是否有效
- //
- if (sourcePicture == string.Empty || waterWords == string.Empty || alpha == 0.0)
- {
- return sourcePicture;
- }
-
- //
- // 源图片全路径
- //
- string sourcePictureName = sourcePicture;
- string fileExtension = Path.GetExtension(sourcePictureName).ToLower();
-
- //
- // 判断文件是否存在,以及文件名是否正确
- //
- if (File.Exists(sourcePictureName) == false || (
- fileExtension != ".gif" &&
- fileExtension != ".jpg" &&
- fileExtension != ".png" &&
- fileExtension != ".bmp"))
- {
- return sourcePicture;
- }
-
- //
- // 目标图片名称及全路径
- //
- string targetImage = sourcePictureName.Replace(Path.GetExtension(sourcePictureName), "") + "_0703.jpg";
-
- //创建一个图片对象用来装载要被添加水印的图片
- Image imgPhoto = Image.FromFile(sourcePictureName);
-
- //获取图片的宽和高
- int phWidth = imgPhoto.Width;
- int phHeight = imgPhoto.Height;
-
- //
- //建立一个bitmap,和我们需要加水印的图片一样大小
- Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);
-
- //SetResolution:设置此 Bitmap 的分辨率
- //这里直接将我们需要添加水印的图片的分辨率赋给了bitmap
- bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
-
- //Graphics:封装一个 GDI+ 绘图图面。
- Graphics grPhoto = Graphics.FromImage(bmPhoto);
-
- //设置图形的品质
- grPhoto.SmoothingMode = SmoothingMode.AntiAlias;
-
- //将我们要添加水印的图片按照原始大小描绘(复制)到图形中
- grPhoto.DrawImage(
- imgPhoto, // 要添加水印的图片
- new Rectangle(0, 0, phWidth, phHeight), // 根据要添加的水印图片的宽和高
- 0, // X方向从0点开始描绘
- 0, // Y方向
- phWidth, // X方向描绘长度
- phHeight, // Y方向描绘长度
- GraphicsUnit.Pixel); // 描绘的单位,这里用的是像素
-
- //根据图片的大小我们来确定添加上去的文字的大小
- //在这里我们定义一个数组来确定
- int[] sizes = new int[] { 16, 14, 12, 10, 8, 6, 4 };
-
- //字体
- Font crFont = null;
- //矩形的宽度和高度,SizeF有三个属性,分别为Height高,width宽,IsEmpty是否为空
- SizeF crSize = new SizeF();
-
- //利用一个循环语句来选择我们要添加文字的型号
- //直到它的长度比图片的宽度小
- for (int i = 0; i < 7; i++)
- {
- crFont = new Font("arial", sizes[i], FontStyle.Bold);
-
- //测量用指定的 Font 对象绘制并用指定的 StringFormat 对象格式化的指定字符串。
- crSize = grPhoto.MeasureString(waterWords, crFont);
-
- // ushort 关键字表示一种整数数据类型
- if ((ushort)crSize.Width < (ushort)phWidth)
- break;
- }
-
- //截边5%的距离,定义文字显示(由于不同的图片显示的高和宽不同,所以按百分比截取)
- int yPixlesFromBottom = (int)(phHeight * .05);
-
- //定义在图片上文字的位置
- float wmHeight = crSize.Height;
- float wmWidth = crSize.Width;
-
- float xPosOfWm;
- float yPosOfWm;
-
- switch (position)
- {
- case ImagePosition.BottomMiddle:
- xPosOfWm = phWidth / 2;
- yPosOfWm = phHeight - wmHeight - 10;
- break;
- case ImagePosition.Center:
- xPosOfWm = phWidth / 2;
- yPosOfWm = phHeight / 2;
- break;
- case ImagePosition.LeftBottom:
- xPosOfWm = wmWidth;
- yPosOfWm = phHeight - wmHeight - 10;
- break;
- case ImagePosition.LeftTop:
- xPosOfWm = wmWidth / 2;
- yPosOfWm = wmHeight / 2;
- break;
- case ImagePosition.RightTop:
- xPosOfWm = phWidth - wmWidth - 10;
- yPosOfWm = wmHeight;
- break;
- case ImagePosition.RigthBottom:
- xPosOfWm = phWidth - wmWidth - 10;
- yPosOfWm = phHeight - wmHeight - 10;
- break;
- case ImagePosition.TopMiddle:
- xPosOfWm = phWidth / 2;
- yPosOfWm = wmWidth;
- break;
- default:
- xPosOfWm = wmWidth;
- yPosOfWm = phHeight - wmHeight - 10;
- break;
- }
-
- //封装文本布局信息(如对齐、文字方向和 Tab 停靠位),显示操作(如省略号插入和国家标准 (National) 数字替换)和 OpenType 功能。
- StringFormat StrFormat = new StringFormat();
-
- //定义需要印的文字居中对齐
- StrFormat.Alignment = StringAlignment.Center;
-
- //SolidBrush:定义单色画笔。画笔用于填充图形形状,如矩形、椭圆、扇形、多边形和封闭路径。
- //这个画笔为描绘阴影的画笔,呈灰色
- int m_alpha = Convert.ToInt32(256 * alpha);
- SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(m_alpha, 0, 0, 0));
-
- //描绘文字信息,这个图层向右和向下偏移一个像素,表示阴影效果
- //DrawString 在指定矩形并且用指定的 Brush 和 Font 对象绘制指定的文本字符串。
- grPhoto.DrawString(waterWords, //string of text
- crFont, //font
- semiTransBrush2, //Brush
- new PointF(xPosOfWm + 1, yPosOfWm + 1), //Position
- StrFormat);
-
- //从四个 ARGB 分量(alpha、红色、绿色和蓝色)值创建 Color 结构,这里设置透明度为153
- //这个画笔为描绘正式文字的笔刷,呈白色
- SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));
-
- //第二次绘制这个图形,建立在第一次描绘的基础上
- grPhoto.DrawString(waterWords, //string of text
- crFont, //font
- semiTransBrush, //Brush
- new PointF(xPosOfWm, yPosOfWm), //Position
- StrFormat);
-
- //imgPhoto是我们建立的用来装载最终图形的Image对象
- //bmPhoto是我们用来制作图形的容器,为Bitmap对象
- imgPhoto.Dispose();
- imgPhoto = bmPhoto;
- //释放资源,将定义的Graphics实例grPhoto释放,grPhoto功德圆满
- grPhoto.Dispose();
-
- //将grPhoto保存
- imgPhoto.Save(targetImage, ImageFormat.Jpeg);
- imgPhoto.Dispose();
- if (isDeleteSource)
- {
- File.Delete(sourcePictureName);
- }
- targetImage = targetImage.Replace("/", "\\");
- return targetImage.Substring(targetImage.LastIndexOf("\\") + 1);
- }
- /// <summary>
- /// 图片位置
- /// </summary>
- public enum ImagePosition
- {
- LeftTop, //左上
- LeftBottom, //左下
- RightTop, //右上
- RigthBottom, //右下
- TopMiddle, //顶部居中
- BottomMiddle, //底部居中
- Center //中心
- }
- }
-
-
-
- #endregion
-
-
- }
标签:C#,0.0,imgPhoto,水印,添加,yPosOfWm,xPosOfWm,new
From: https://www.cnblogs.com/sunny3158/p/17307408.html