在winform项目开发中,偶尔需要用到边框拖拽。度娘也没找到相关的轮子(可能是我不配,没推给我)。只能自己造一个
上效果图(鼠标没录制上,问题不大)
上代码
private void Form1_Load(object sender, EventArgs e) {//使用方式 panelLeft.SetContorlMove(this, ContorlMove.Left); panelRight.SetContorlMove(this, ContorlMove.Right); panelTop.SetContorlMove(this, ContorlMove.Top); panelDown.SetContorlMove(this, ContorlMove.Down); dataGridView1.SetContorlMove(this, ContorlMove.All); }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MoveControlBorder { public static class ContorlExt { #region 设置控件拖大拖小 public static void SetContorlMove(this DataGridView con, Form form, ContorlMove moveEnum, Size? maxSize = null, Size? minSize = null) { new SetContorlMove(con, form, moveEnum, maxSize, minSize); } public static void SetContorlMove(this Panel con, Form form, ContorlMove moveEnum, Size? maxSize = null, Size? minSize = null) { new SetContorlMove(con, form, moveEnum, maxSize, minSize); } #endregion } public enum ContorlMove { /// <summary> /// 左边可以拉动宽度调整 /// </summary> Left, /// <summary> /// 右边可以拉动宽度调整 /// </summary> Right, /// <summary> /// 上边框可以拉动高度调整 /// </summary> Top, /// <summary> /// 下边框可以拉动高度调整 /// </summary> Down, /// <summary> /// 四个边都可以调整 /// </summary> All /// <summary> /// 左上斜角 /// </summary> //LeftTop, //LeftDown, //RightTop, //RightDown } public class SetContorlMove { private Control CON; private Form FORM; private ContorlMove MOVEENUM; private Size MaxSize; private Size MinSize; private bool IsAll = false; public SetContorlMove(Control _con, Form _form, ContorlMove _moveEnum, Size? _maxSize, Size? _minSize) { CON = _con; FORM = _form; MOVEENUM = _moveEnum; if (_moveEnum==ContorlMove.All) { IsAll = true; } if (_maxSize != null) { MaxSize = (Size)_maxSize; } else { MaxSize = new Size() { Height = 1000, Width = 1000 }; } if (_minSize != null) { MinSize = (Size)_minSize; } else { MinSize = new Size() { Height = 100, Width = 100 }; } _con.MouseDown += new System.Windows.Forms.MouseEventHandler(MouseDown); _con.MouseLeave += new System.EventHandler(MouseLeave); _con.MouseMove += new System.Windows.Forms.MouseEventHandler(MouseMove); _con.MouseUp += new System.Windows.Forms.MouseEventHandler(MouseUp); } private void MouseUp(object sender, MouseEventArgs e) { if (IsAll) { MOVEENUM = ContorlMove.All; Now_MOVEENUM = ContorlMove.All; } moveflag = false; CON.Cursor = Cursors.Default; } bool moveflag = false; ContorlMove Now_MOVEENUM = ContorlMove.All; private void MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left && (CON.Cursor == Cursors.SizeWE || CON.Cursor == Cursors.SizeNS)) { if(MOVEENUM== ContorlMove.All)//判定当前按下了哪个的边 { Point ms = Control.MousePosition; Point p; p = FORM.PointToScreen(new Point(CON.Location.X, CON.Location.Y)); if (ms.X > p.X - 5 && ms.X < p.X + 5)//left { if (ms.Y >= p.Y) { Now_MOVEENUM = ContorlMove.Left; } } else if (ms.Y > p.Y - 5 && ms.Y < p.Y + 5)//top { if (ms.X >= p.X) { Now_MOVEENUM = ContorlMove.Top; } } p = FORM.PointToScreen(new Point(CON.Location.X + CON.Width, CON.Location.Y)); if (ms.X > p.X - 5 && ms.X < p.X + 5)//right { if (ms.Y >= p.Y) { Now_MOVEENUM = ContorlMove.Right; } } p = FORM.PointToScreen(new Point(CON.Location.X, CON.Location.Y + CON.Height)); if (ms.Y > p.Y - 5 && ms.Y < p.Y + 5)//down { if (ms.X >= p.X) { Now_MOVEENUM = ContorlMove.Down; } } } this.moveflag = true; } } private void MouseMove(object sender, MouseEventArgs e) { Point ms = Control.MousePosition; bool b = false; Point p; switch (MOVEENUM) { case ContorlMove.Left: p = FORM.PointToScreen(new Point(CON.Location.X, CON.Location.Y)); if (ms.X > p.X - 5 && ms.X < p.X + 5) { if (ms.Y >= p.Y) { b = true; CON.Cursor = Cursors.SizeWE; } } break; case ContorlMove.Right: p = FORM.PointToScreen(new Point(CON.Location.X + CON.Width, CON.Location.Y)); if (ms.X > p.X - 5 && ms.X < p.X + 5) { if (ms.Y >= p.Y) { b = true; CON.Cursor = Cursors.SizeWE; } } break; case ContorlMove.Top: p = FORM.PointToScreen(new Point(CON.Location.X, CON.Location.Y)); if (ms.Y > p.Y - 5 && ms.Y < p.Y + 5) { if (ms.X >= p.X) { b = true; CON.Cursor = Cursors.SizeNS; } } break; case ContorlMove.Down: p = FORM.PointToScreen(new Point(CON.Location.X, CON.Location.Y + CON.Height)); if (ms.Y > p.Y - 5 && ms.Y < p.Y + 5) { if (ms.X >= p.X) { b = true; CON.Cursor = Cursors.SizeNS; } } break; case ContorlMove.All://设置鼠标 p = FORM.PointToScreen(new Point(CON.Location.X, CON.Location.Y)); if (ms.X > p.X - 5 && ms.X < p.X + 5)//left { if (ms.Y >= p.Y) { b = true; CON.Cursor = Cursors.SizeWE; break; } } else if (ms.Y > p.Y - 5 && ms.Y < p.Y + 5)//top { if (ms.X >= p.X) { b = true; CON.Cursor = Cursors.SizeNS; break; } } p = FORM.PointToScreen(new Point(CON.Location.X + CON.Width, CON.Location.Y)); if (ms.X > p.X - 5 && ms.X < p.X + 5)//right { if (ms.Y >= p.Y) { b = true; CON.Cursor = Cursors.SizeWE; break; } } p = FORM.PointToScreen(new Point(CON.Location.X, CON.Location.Y + CON.Height)); if (ms.Y > p.Y - 5 && ms.Y < p.Y + 5)//down { if (ms.X >= p.X) { b = true; CON.Cursor = Cursors.SizeNS; break; } } break; default: break; } if (!b && e.Button == MouseButtons.None) { CON.Cursor = Cursors.Default; } if (e.Button == MouseButtons.Left && moveflag) { if (Now_MOVEENUM!=ContorlMove.All) { MOVEENUM = Now_MOVEENUM; } switch (MOVEENUM) { case ContorlMove.Left: if (CON.Width + -e.X > MinSize.Width && CON.Width + -e.X < MaxSize.Width) { InvokeInt(WH.Width, -e.X);//修改宽度 } break; case ContorlMove.Right: if (e.X > MinSize.Width && e.X < MaxSize.Width) { InvokeInt(WH.Width, e.X);//修改宽度 } break; case ContorlMove.Top: if (CON.Height + -e.Y > MinSize.Height && CON.Width + -e.Y < MaxSize.Height) { InvokeInt(WH.Height, -e.Y); } break; case ContorlMove.Down: if (e.Y > MinSize.Height && e.Y < MaxSize.Height) { InvokeInt(WH.Height, e.Y); } break; default: break; } } } private enum WH { Width, Height } private void InvokeInt(WH wh, int val) { if (CON.InvokeRequired) { Action<int> actionDelegate = (v) => { switch (wh) { case WH.Width: if (MOVEENUM == ContorlMove.Right) { CON.Width = v; } else { CON.Width += v; CON.Location = new Point(CON.Location.X - v, CON.Location.Y); } break; case WH.Height: if (MOVEENUM == ContorlMove.Down) { CON.Height = v; } else { CON.Height += v; CON.Location = new Point(CON.Location.X, CON.Location.Y - v); } break; default: break; } }; CON.BeginInvoke(actionDelegate, val); //BeginInvoke方法是异步的, 它会另起一个子线程去完成工作线程 } else { switch (wh) { case WH.Width: if (MOVEENUM == ContorlMove.Right) { CON.Width = val; } else { CON.Width += val; CON.Location = new Point(CON.Location.X - val, CON.Location.Y); } break; case WH.Height: if (MOVEENUM == ContorlMove.Down) { CON.Height = val; } else { CON.Height += val; CON.Location = new Point(CON.Location.X, CON.Location.Y - val); } break; default: break; } } } private void MouseLeave(object sender, EventArgs e) { if (CON.Cursor == Cursors.SizeWE || CON.Cursor == Cursors.SizeNS) { CON.Cursor = Cursors.Default; } } } }
作者:兮去┓( ´∀` )┏博客
出处:https://www.cnblogs.com/bklsj/p/16784749.html
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